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Doctors & Daleks - Cubicle 7 Brings Doctor Who to D&D 5E
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<blockquote data-quote="Zehnseiter" data-source="post: 8553234" data-attributes="member: 7030431"><p>Yep. Accessibility at least at the player side is among 5E's greatest strengths. To gather really large numbers you need a game that casual players can deal with. From a rules mechanics perspective 5E is unimpressive and has some strange quirks that you can easily solve in a potential 6E.</p><p></p><p>3E was often arcane and very complex in its rules. And it kind of broke after level 10.</p><p>4E was mechanically brilliant but it lacked familiarity to previous editions and it was way to focussed on miniature play. That last one might be in hindsight its greatest mistake.</p><p></p><p>5E is more a cleaned up AD&D III. Some strange things in the rules but way more easy to get into and it rides high on familiarity that D&D build up over decades. And then streaming happened. Lightning in a bottle moment.</p></blockquote><p></p>
[QUOTE="Zehnseiter, post: 8553234, member: 7030431"] Yep. Accessibility at least at the player side is among 5E's greatest strengths. To gather really large numbers you need a game that casual players can deal with. From a rules mechanics perspective 5E is unimpressive and has some strange quirks that you can easily solve in a potential 6E. 3E was often arcane and very complex in its rules. And it kind of broke after level 10. 4E was mechanically brilliant but it lacked familiarity to previous editions and it was way to focussed on miniature play. That last one might be in hindsight its greatest mistake. 5E is more a cleaned up AD&D III. Some strange things in the rules but way more easy to get into and it rides high on familiarity that D&D build up over decades. And then streaming happened. Lightning in a bottle moment. [/QUOTE]
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Doctors & Daleks - Cubicle 7 Brings Doctor Who to D&D 5E
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