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Doctors & Daleks - Cubicle 7 Brings Doctor Who to D&D 5E
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<blockquote data-quote="Bacon Bits" data-source="post: 8554080" data-attributes="member: 6777737"><p>I doubt that WotC will do anything at all with higher level play. I don't mean epic level play, although they won't touch that, either. I mean they won't do anything with the game after level 15. Their data already shows that basically nobody plays at that level, so why would they devote development resources to it? There isn't a market for it. That might be a self-fulfilling prophecy at this point (much of the game is extremely broken at high level, but nobody really plays it, so they don't spend time fixing it, so nobody plays it, so they don't think anybody wants it, so nobody plays it, etc.) but it really does feel like the game reaches a natural conclusion around level 12-13. That's when your bonuses have really capped out, few classes get compelling abilities other than new spell levels, and if you have any magic weapons at all your party is probably able to take on nearly any monster in the game. The game is over long before level 15. You can keep playing, but the game has started flickering the lights and wants to go home.</p><p></p><p>2e didn't stick around all that long on purpose. It was released in 1989, and TSR was out of cash by 1996. However, they did <em>try</em> to revise 2e starting in 1995 with the Player's Options series. Skills & Powers, Combat & Tactics, Spells & Magic, and [DM's Option] High-Level Campaigns. Those by and large did not sell, IIRC, but lots of people do rightly call it AD&D 2.5e because it heavily expands and rewrites the game's rules. D&D as a whole was basically a dead game in the TTRPG space after that until 3e's release in 2000. It took that long for WotC to buy TSR, organize stuff, do some market research (that TSR never had), and then design and develop an RPG to replace the hobbyist game from 1974 with an actual game design.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8554080, member: 6777737"] I doubt that WotC will do anything at all with higher level play. I don't mean epic level play, although they won't touch that, either. I mean they won't do anything with the game after level 15. Their data already shows that basically nobody plays at that level, so why would they devote development resources to it? There isn't a market for it. That might be a self-fulfilling prophecy at this point (much of the game is extremely broken at high level, but nobody really plays it, so they don't spend time fixing it, so nobody plays it, so they don't think anybody wants it, so nobody plays it, etc.) but it really does feel like the game reaches a natural conclusion around level 12-13. That's when your bonuses have really capped out, few classes get compelling abilities other than new spell levels, and if you have any magic weapons at all your party is probably able to take on nearly any monster in the game. The game is over long before level 15. You can keep playing, but the game has started flickering the lights and wants to go home. 2e didn't stick around all that long on purpose. It was released in 1989, and TSR was out of cash by 1996. However, they did [I]try[/I] to revise 2e starting in 1995 with the Player's Options series. Skills & Powers, Combat & Tactics, Spells & Magic, and [DM's Option] High-Level Campaigns. Those by and large did not sell, IIRC, but lots of people do rightly call it AD&D 2.5e because it heavily expands and rewrites the game's rules. D&D as a whole was basically a dead game in the TTRPG space after that until 3e's release in 2000. It took that long for WotC to buy TSR, organize stuff, do some market research (that TSR never had), and then design and develop an RPG to replace the hobbyist game from 1974 with an actual game design. [/QUOTE]
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