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Doctors & Daleks - Cubicle 7 Brings Doctor Who to D&D 5E
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<blockquote data-quote="overgeeked" data-source="post: 9217540" data-attributes="member: 86653"><p>The gist is that instead of individual monsters with stat blocks and you having to build an encounter, you have a level-by-level chart with the appropriate amount of damage caused by monsters per attack, AC, saves, modifiers, and the hit points (called plot points in the game) for the encounter <strong><em>as a whole</em></strong>. So you have a stat block <em><strong>for the encounter</strong></em> instead of individual monsters. It makes things incredibly quick to run and improvise. Add in unique strengths and weaknesses, special abilities and attacks, and you're off. This lets you do scenes with the Doctor and Co against one dalek and it's appropriate or a billion, billion daleks and it's still appropriate. To me, it's one of those things that's so obvious in retrospect that I'm mad it took this long for someone to come up with the idea. When C7 does their d20 game I really hope this is the default for encounter design.</p><p></p><p>There's a lot of really slick ideas in Doctors and Daleks even if you don't enjoy Doctor Who, it's a wonderful resource for 5E mechanics.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9217540, member: 86653"] The gist is that instead of individual monsters with stat blocks and you having to build an encounter, you have a level-by-level chart with the appropriate amount of damage caused by monsters per attack, AC, saves, modifiers, and the hit points (called plot points in the game) for the encounter [B][I]as a whole[/I][/B]. So you have a stat block [I][B]for the encounter[/B][/I] instead of individual monsters. It makes things incredibly quick to run and improvise. Add in unique strengths and weaknesses, special abilities and attacks, and you're off. This lets you do scenes with the Doctor and Co against one dalek and it's appropriate or a billion, billion daleks and it's still appropriate. To me, it's one of those things that's so obvious in retrospect that I'm mad it took this long for someone to come up with the idea. When C7 does their d20 game I really hope this is the default for encounter design. There's a lot of really slick ideas in Doctors and Daleks even if you don't enjoy Doctor Who, it's a wonderful resource for 5E mechanics. [/QUOTE]
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Doctors & Daleks - Cubicle 7 Brings Doctor Who to D&D 5E
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