Yes but my point is that if he catches up then you should not have retreated. The theoretical scenario of retreat-catch-retreat-catch illustrates that withdrawing successfully requires to think (e.g. use the environment or coordinate with others), and cannot be used to build a comparison, because whatever action you use, if you are being always caught up you're always going to lose. If truly desperate and counting on the enemy to give up, Dash is better than anything else (and doesn't allow the enemy to multiattack at all).
RE the bold - sorry but no. There can be any number of reasons to retreat even when you can be caught including a hostile area such as the cleric spirits spell which only attacks enemies or the need to get closer to a healer or even getting to cover that screens off other threats.
nobody is suggesting the retreat-catch-retreat-catch scenario you seem to be wanting to prop your position on.
But its OK if you want to prioritize dash over disengage or disengage of dodge or whatever - your games are likely a lot different from the ones i see, Gm and play in.