evilbob
Adventurer
That's a very neat idea, but I feel like that feat is much more powerful than dodge. If you wanted a feat like that, you'd really need to bump up the prereqs quite a bit (possibly including the simpler dodge listed here). Actually, that feat reminds me of a "parry" variant that I've seen where you give up your highest attack for a chance to parry one incoming blow with an attack roll.spider_minion said:Here's an idea . . . what if dodge worked something like 3.0 deflect arrows, where you could make a reflex save to avoid an attack once per round (success or failure). If the reflex save DC was fine-tuned, I think this would be a more interesting and cinematic varient.