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Does 1d12+5 for ability scores work OK?
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<blockquote data-quote="Umbran" data-source="post: 7475177" data-attributes="member: 177"><p>In general, anything that produces scores within the 3-18 range will work. If you think about it, even "Everyone gets all 18s!" will work. It just produces a particular kind of game.</p><p></p><p>Once you introduce a random element, the real question is on what scale you will see the impacts of the particular choice. In a group of 5 PCs, you get a total of 30 stats. That's not a lot to see the impact of a distribution, unless that distribution is really strongly skewed. For something between flat (as suggested in the OP) and the fairly gentle bell of 3d6 or 4d6-drop-lowest, in any given party you'll see some with good stats, and some with bad. f you rolled two such parties, you'd probably be hard pressed to tell which party came from which distribution. Due to the small sample size, a single party is not the right scale to see the impact of the distribution. </p><p></p><p>The choice of distribution is better seen on the much larger scale - across many parties, many tables, many groups, when you are talking about many tens, hundreds or thousands of characters made using the system. The distribution doesn't really impact how *your* game will go, but it does impact how the game plays, in general.</p><p></p><p>If you want to control how your own game plays, don't use random stat generation - use an array, or a point-buy scheme where you can control the per-point costs and boundaries.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7475177, member: 177"] In general, anything that produces scores within the 3-18 range will work. If you think about it, even "Everyone gets all 18s!" will work. It just produces a particular kind of game. Once you introduce a random element, the real question is on what scale you will see the impacts of the particular choice. In a group of 5 PCs, you get a total of 30 stats. That's not a lot to see the impact of a distribution, unless that distribution is really strongly skewed. For something between flat (as suggested in the OP) and the fairly gentle bell of 3d6 or 4d6-drop-lowest, in any given party you'll see some with good stats, and some with bad. f you rolled two such parties, you'd probably be hard pressed to tell which party came from which distribution. Due to the small sample size, a single party is not the right scale to see the impact of the distribution. The choice of distribution is better seen on the much larger scale - across many parties, many tables, many groups, when you are talking about many tens, hundreds or thousands of characters made using the system. The distribution doesn't really impact how *your* game will go, but it does impact how the game plays, in general. If you want to control how your own game plays, don't use random stat generation - use an array, or a point-buy scheme where you can control the per-point costs and boundaries. [/QUOTE]
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