Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Does 1d12+5 for ability scores work OK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="necrotizer" data-source="post: 8330568" data-attributes="member: 7031499"><p>In addition to points buy, standard array, and a wide array (18, 13, 10, 9, 8, 5), I let players individually choose a method from a variety of options all balanced around a 12 average. I think you'll recognize one of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><h3>NORMAL METHOD (12 average)</h3> <ul> <li data-xf-list-type="ul">Generates ability scores between 6 and 18, with an average of 12.</li> <li data-xf-list-type="ul">Rolls above and below 12 are equally likely.</li> <li data-xf-list-type="ul"><strong>Repeat 6 times:</strong> Roll three dice (3d6); reroll ones. <em><span style="color: rgb(209, 213, 216)">[Functionally equivalent to 3d5 + 3]</span></em></li> <li data-xf-list-type="ul">Assign the numbers to the ability scores you choose.</li> </ul><h3>DROP-LOW METHOD (12 average)</h3> <ul> <li data-xf-list-type="ul">Generates ability scores between 3 and 18, with an average of 12.</li> <li data-xf-list-type="ul">Rolls above 12 are more likely than rolls below 12.</li> <li data-xf-list-type="ul"><strong>Repeat 6 times: </strong>Roll four dice (4d6); drop the lowest roll.</li> <li data-xf-list-type="ul">Assign the numbers to the ability scores you choose.</li> <li data-xf-list-type="ul">Subtract 1 point from any ability. No ability may fall below 3. <span style="color: rgb(209, 213, 216)"><em>[Adjusts average to 12.]</em></span></li> </ul><h3>JACK METHOD (12 average)</h3> <ul> <li data-xf-list-type="ul">Generates ability scores between 9 and 15, with an average of 12.</li> <li data-xf-list-type="ul">Rolls above and below 12 are equally likely, but most scores will be 12.</li> <li data-xf-list-type="ul"><strong>Repeat 6 times: </strong>Roll three four-sided dice (3d4); reroll ones and add 3 to the total.</li> <li data-xf-list-type="ul">Assign those numbers to the ability scores you choose.</li> </ul><h3><span style="color: rgb(184, 49, 47)">UNIFORM METHOD (11.5 average)</span></h3> <ul> <li data-xf-list-type="ul">Generates highly variable ability scores ranging from 6 to 17.</li> <li data-xf-list-type="ul">Risky, as ability scores of 6, 12, or 17 are all equally likely.</li> <li data-xf-list-type="ul"><strong>Repeat 6 times: </strong>Roll one twelve sided die (1d12); add 5.</li> <li data-xf-list-type="ul">Assign the numbers to the ability scores you choose.</li> </ul><h3>MAD METHOD (11.5 average)</h3> <ul> <li data-xf-list-type="ul">Useful for characters that are multiple ability-score dependent (MAD).</li> <li data-xf-list-type="ul">Generates at least two above-average scores at the expense of a lower overall average.</li> <li data-xf-list-type="ul"><strong>Generate 6 numbers:</strong><ul> <li data-xf-list-type="ul">5d6 (drop 3 lowest); add 6. (range: 8-18, average 15.93)<em> <span style="color: rgb(209, 213, 216)">[95% of the time greater than 13]</span></em></li> <li data-xf-list-type="ul">4d6 (drop 2 lowest); add 6. (range: 8-18, average 15.34) <em><span style="color: rgb(209, 213, 216)">[95% of the time greater than 12]</span></em></li> <li data-xf-list-type="ul">4d6 (drop 1 lowest). (range: 3-18, average 12.24) <em><span style="color: rgb(209, 213, 216)">[95% of the time greater than 8]</span></em></li> <li data-xf-list-type="ul">2d6; add 3. (range: 5-15, average: 10)</li> <li data-xf-list-type="ul">2d6; add 2. (range: 4-14, average: 9)</li> <li data-xf-list-type="ul">1d6; add 3. (range: 4-9, average: 6.5)</li> </ul></li> <li data-xf-list-type="ul">Assign the numbers to the ability scores you choose.</li> </ul></blockquote><p></p>
[QUOTE="necrotizer, post: 8330568, member: 7031499"] In addition to points buy, standard array, and a wide array (18, 13, 10, 9, 8, 5), I let players individually choose a method from a variety of options all balanced around a 12 average. I think you'll recognize one of them. ;) [HEADING=2]NORMAL METHOD (12 average)[/HEADING] [LIST] [*]Generates ability scores between 6 and 18, with an average of 12. [*]Rolls above and below 12 are equally likely. [*][B]Repeat 6 times:[/B] Roll three dice (3d6); reroll ones. [I][COLOR=rgb(209, 213, 216)][Functionally equivalent to 3d5 + 3][/COLOR][/I] [*]Assign the numbers to the ability scores you choose. [/LIST] [HEADING=2]DROP-LOW METHOD (12 average)[/HEADING] [LIST] [*]Generates ability scores between 3 and 18, with an average of 12. [*]Rolls above 12 are more likely than rolls below 12. [*][B]Repeat 6 times: [/B]Roll four dice (4d6); drop the lowest roll. [*]Assign the numbers to the ability scores you choose. [*]Subtract 1 point from any ability. No ability may fall below 3. [COLOR=rgb(209, 213, 216)][I][Adjusts average to 12.][/I][/COLOR] [/LIST] [HEADING=2]JACK METHOD (12 average)[/HEADING] [LIST] [*]Generates ability scores between 9 and 15, with an average of 12. [*]Rolls above and below 12 are equally likely, but most scores will be 12. [*][B]Repeat 6 times: [/B]Roll three four-sided dice (3d4); reroll ones and add 3 to the total. [*]Assign those numbers to the ability scores you choose. [/LIST] [HEADING=2][COLOR=rgb(184, 49, 47)]UNIFORM METHOD (11.5 average)[/COLOR][/HEADING] [LIST] [*]Generates highly variable ability scores ranging from 6 to 17. [*]Risky, as ability scores of 6, 12, or 17 are all equally likely. [*][B]Repeat 6 times: [/B]Roll one twelve sided die (1d12); add 5. [*]Assign the numbers to the ability scores you choose. [/LIST] [HEADING=2]MAD METHOD (11.5 average)[/HEADING] [LIST] [*]Useful for characters that are multiple ability-score dependent (MAD). [*]Generates at least two above-average scores at the expense of a lower overall average. [*][B]Generate 6 numbers:[/B] [LIST] [*]5d6 (drop 3 lowest); add 6. (range: 8-18, average 15.93)[I] [COLOR=rgb(209, 213, 216)][95% of the time greater than 13][/COLOR][/I] [*]4d6 (drop 2 lowest); add 6. (range: 8-18, average 15.34)[COLOR=rgb(209, 213, 216)] [/COLOR][I][COLOR=rgb(209, 213, 216)][95% of the time greater than 12][/COLOR][/I] [*]4d6 (drop 1 lowest). (range: 3-18, average 12.24) [I][COLOR=rgb(209, 213, 216)][95% of the time greater than 8][/COLOR][/I] [*]2d6; add 3. (range: 5-15, average: 10) [*]2d6; add 2. (range: 4-14, average: 9) [*]1d6; add 3. (range: 4-9, average: 6.5) [/LIST] [*]Assign the numbers to the ability scores you choose. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does 1d12+5 for ability scores work OK?
Top