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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
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<blockquote data-quote="WalterKovacs" data-source="post: 4486307" data-attributes="member: 63763"><p>Under pg 42, doing Dex vs. Reflex ... you get no enhancement on the attack roleto attempt to disarm in that situation [similar to grabbing someone or bullrushing them].</p><p> </p><p>I allowed a player to attempt to sunder a mages staff, using STR vs. Fort. The result was the broken "staff" became the equivalent of a club for the remainder of the fight.</p><p> </p><p>The loss of enhancement, not to mention proficiency [and damage output] make losing an item a huge penalty ... part of the reason for disarm AND sunder being left out for the most part. In a game system where it doesn't seem like being disarmed is a likely occurance, odds are that characters may not invest in back up weapons that can be drawn and used in the interum. The disarm rules aren't as painful if the fighter can say, pull a javelin or hand axe [which he packs to have a ranged weapon] and use that until he can get his sword back.</p><p> </p><p>Ultimately, it isn't bad at early enough levels, or in a low magic campaign [which gives the players the built in enhancements to their defences and attack/dmg to approximate the magical items they are expected to posess], but since they have basically made it so that nearly every class can live with a single magical weapon/implement [a few have to double up, battle cleric, melee ranger and paladin, not to mention multi-classes]. Considering that all thrown magic weapons are returning, and can be used to make EVERY attack in a burst or blast, there is never really a reason to own multiple weapons. And getting them all with the same enhancement bonus would be quite expensive.</p><p> </p><p>[Although, it would be fun for someone to disarm a swordmage only for him to use his sword bond to get the sword back ... could similarly come in handy during a prison break situation after the characters have been disarmed].</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4486307, member: 63763"] Under pg 42, doing Dex vs. Reflex ... you get no enhancement on the attack roleto attempt to disarm in that situation [similar to grabbing someone or bullrushing them]. I allowed a player to attempt to sunder a mages staff, using STR vs. Fort. The result was the broken "staff" became the equivalent of a club for the remainder of the fight. The loss of enhancement, not to mention proficiency [and damage output] make losing an item a huge penalty ... part of the reason for disarm AND sunder being left out for the most part. In a game system where it doesn't seem like being disarmed is a likely occurance, odds are that characters may not invest in back up weapons that can be drawn and used in the interum. The disarm rules aren't as painful if the fighter can say, pull a javelin or hand axe [which he packs to have a ranged weapon] and use that until he can get his sword back. Ultimately, it isn't bad at early enough levels, or in a low magic campaign [which gives the players the built in enhancements to their defences and attack/dmg to approximate the magical items they are expected to posess], but since they have basically made it so that nearly every class can live with a single magical weapon/implement [a few have to double up, battle cleric, melee ranger and paladin, not to mention multi-classes]. Considering that all thrown magic weapons are returning, and can be used to make EVERY attack in a burst or blast, there is never really a reason to own multiple weapons. And getting them all with the same enhancement bonus would be quite expensive. [Although, it would be fun for someone to disarm a swordmage only for him to use his sword bond to get the sword back ... could similarly come in handy during a prison break situation after the characters have been disarmed]. [/QUOTE]
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Does 4E have disarm?
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