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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
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<blockquote data-quote="RyvenCedrylle" data-source="post: 4486441" data-attributes="member: 66726"><p><em>"I dislike the idea of forcing character behavior through a die roll"</em></p><p> </p><p>I thought about this myself at first, but then it occurred to me, aren't we really forcing most combat behavior through a die roll? You don't roleplay being dead - a die roll (or series) determines it. Unless you're playing Amber, your roleplaying doesn't determine when you hit - a die roll does. Aren't Diplomacy checks forced NPC behavior via a die roll? This isn't much different.</p><p> </p><p>That being said, consider putting forth an honest caveat "Here's how you disarm.. you make an Intimidate check (I like my idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - or whatever); the guy surrenders and is out of the fight UNTIL he gets another weapon." The 'surrender' is only conditional for the moment, much like being slowed until the end of the encounter. Heck, you could have the surrender count only until the end of the encounter if you wish - the foe pulls out another weapon and gets a surprise round or whatever. Most normal foes can surrender and be effectively dead. The BBEG can functionally 'surrender' until a more effective time. As long as your players understand this, I think it would work out alright. A die roll only describes what the character does RIGHT NOW, not his or her motivations or later plans.</p><p> </p><p>BTW, RTP FTW!!</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4486441, member: 66726"] [I]"I dislike the idea of forcing character behavior through a die roll"[/I] I thought about this myself at first, but then it occurred to me, aren't we really forcing most combat behavior through a die roll? You don't roleplay being dead - a die roll (or series) determines it. Unless you're playing Amber, your roleplaying doesn't determine when you hit - a die roll does. Aren't Diplomacy checks forced NPC behavior via a die roll? This isn't much different. That being said, consider putting forth an honest caveat "Here's how you disarm.. you make an Intimidate check (I like my idea :) - or whatever); the guy surrenders and is out of the fight UNTIL he gets another weapon." The 'surrender' is only conditional for the moment, much like being slowed until the end of the encounter. Heck, you could have the surrender count only until the end of the encounter if you wish - the foe pulls out another weapon and gets a surprise round or whatever. Most normal foes can surrender and be effectively dead. The BBEG can functionally 'surrender' until a more effective time. As long as your players understand this, I think it would work out alright. A die roll only describes what the character does RIGHT NOW, not his or her motivations or later plans. BTW, RTP FTW!! [/QUOTE]
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Does 4E have disarm?
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