Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mouseferatu" data-source="post: 4486566" data-attributes="member: 1288"><p>Wasting a turn in combat for something that has a tiny chance of success--and that, even if it succeeds, probably isn't going to impede the enemy for <em>that</em> long--is not a tactically sound decision.</p><p></p><p>You keep talking as though taking away the weapon is a major impediment for the entire fight. But...</p><p></p><p>A) If it fails, and there are OAs involved (as there would be in our hypothetical scenario), you've opened yourself up to extra damage--and your chances of failure, and thus of extra damage, are much higher than your chances of success. Plus, even if you <em>succeed</em>, if the OA allows a chance to re-grab the weapon (again, as we've established it would in our hypothetical), you may have completely wasted your turn.</p><p></p><p>B) Even if it succeeds, your enemy has various possible ways of getting his weapon back--or, at worst, of getting his allies to concentrate on that foe until he drops, then retrieving his weapon and getting back into the fight against the others.</p><p></p><p>C) I have never seen <em>any</em> character at high levels--and if we're talking about +5 or +6 weapons, we're talking about high levels--that didn't have at least one potent backup weapon. Sure, it's not as powerful, but suddenly, we're not talking about a difference of +5 or +6; we're talking about maybe +3.</p><p></p><p>D) Assuming you have even slightly tactically-minded PCs, it doesn't usually take more than half a dozen rounds (IME, anyway), for any given non-elite and non-solo enemy to fall. So if each enemy has only 6 or fewer rounds of action, on average, wasting one on something with less than a 20% chance of success, to impose what likely amounts to either a temporary or a small penalty, simply isn't tactically sound.</p><p></p><p>Again, it's gotten quite complex at this point, and I don't see it happening that often. But the notion that disarming is still a solid tactic <em>even with</em> a huge penalty and a potential OA just doesn't ring true that often in my experience. Are there <em>some</em> situations where it's the best bet? Probably; but they're in the minority, IME.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4486566, member: 1288"] Wasting a turn in combat for something that has a tiny chance of success--and that, even if it succeeds, probably isn't going to impede the enemy for [i]that[/i] long--is not a tactically sound decision. You keep talking as though taking away the weapon is a major impediment for the entire fight. But... A) If it fails, and there are OAs involved (as there would be in our hypothetical scenario), you've opened yourself up to extra damage--and your chances of failure, and thus of extra damage, are much higher than your chances of success. Plus, even if you [i]succeed[/i], if the OA allows a chance to re-grab the weapon (again, as we've established it would in our hypothetical), you may have completely wasted your turn. B) Even if it succeeds, your enemy has various possible ways of getting his weapon back--or, at worst, of getting his allies to concentrate on that foe until he drops, then retrieving his weapon and getting back into the fight against the others. C) I have never seen [i]any[/i] character at high levels--and if we're talking about +5 or +6 weapons, we're talking about high levels--that didn't have at least one potent backup weapon. Sure, it's not as powerful, but suddenly, we're not talking about a difference of +5 or +6; we're talking about maybe +3. D) Assuming you have even slightly tactically-minded PCs, it doesn't usually take more than half a dozen rounds (IME, anyway), for any given non-elite and non-solo enemy to fall. So if each enemy has only 6 or fewer rounds of action, on average, wasting one on something with less than a 20% chance of success, to impose what likely amounts to either a temporary or a small penalty, simply isn't tactically sound. Again, it's gotten quite complex at this point, and I don't see it happening that often. But the notion that disarming is still a solid tactic [i]even with[/i] a huge penalty and a potential OA just doesn't ring true that often in my experience. Are there [i]some[/i] situations where it's the best bet? Probably; but they're in the minority, IME. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
Top