Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OSD" data-source="post: 4486605" data-attributes="member: 75033"><p>Here's my house rule on disarming</p><p>1) You have to have one of these conditions met or it's Str/Dex -10 vs Fort/Reflex (whichever is higher)</p><p>Target is prone</p><p>You have combat advantage against the target (dazed, blinded, etc...)</p><p>The target is bloodied</p><p>The target is grabbed by you</p><p></p><p>It's Str/Dex -5 vs Fort/Reflex whichever is higher if a condition is met.</p><p></p><p>You can automatically disarm a helpless/unconscious/dying creature with a standard action if you are adjacent or occupy the same square as the creature.</p><p></p><p>My NPCs-Mobs only have only disarmed my PCs for three reason.</p><p>1) It's part of the NPC-Mobs characteristic and is intelligent enough to do it.</p><p>2) The NPC-Mobs does not want to deal lethal damage to the PCs.</p><p>3) One of my PCs got a hold of an item that the NPCs-Mobs does NOT want to give up and they do everything in their power to get it back.</p><p></p><p>Disarming does not break the game in anyway since grabs and improvised attacks can still be used. The book encourage players to think more than just the powers and the rules. Once your players learns to improvise, it will be a lot more fun and hilarious (maybe a little gruesome too). Ever seen a ranger armed only with a length of rope and do some really scary stuff? Grabbed the goblin, got his ally to flank, and then rope garrote. Took me a while to figure out how to make it work mechanic-wise until I remember a bugbear doing the exact same thing. Disarm != target become useless, well, it does if the PC has a int score of 4 or something. I had a warlock who stuffed a small creature into a sack because the creature have resistance to hit attack after readying his bedroll, grabbed the creature and then do the stuffing, follow by an athletic throw into river. Took him 4 rounds, but he removed a threat where he would have dealt low single digit damage had he just attacked it. Disarm should neither be encourage or discourage, but making the PCs improvise and think "WTF!? What do I do now? That thing is going to eat my face!" helps with the immersion factor. You can also throw in some XP or some other rewards for the improvisation.</p></blockquote><p></p>
[QUOTE="OSD, post: 4486605, member: 75033"] Here's my house rule on disarming 1) You have to have one of these conditions met or it's Str/Dex -10 vs Fort/Reflex (whichever is higher) Target is prone You have combat advantage against the target (dazed, blinded, etc...) The target is bloodied The target is grabbed by you It's Str/Dex -5 vs Fort/Reflex whichever is higher if a condition is met. You can automatically disarm a helpless/unconscious/dying creature with a standard action if you are adjacent or occupy the same square as the creature. My NPCs-Mobs only have only disarmed my PCs for three reason. 1) It's part of the NPC-Mobs characteristic and is intelligent enough to do it. 2) The NPC-Mobs does not want to deal lethal damage to the PCs. 3) One of my PCs got a hold of an item that the NPCs-Mobs does NOT want to give up and they do everything in their power to get it back. Disarming does not break the game in anyway since grabs and improvised attacks can still be used. The book encourage players to think more than just the powers and the rules. Once your players learns to improvise, it will be a lot more fun and hilarious (maybe a little gruesome too). Ever seen a ranger armed only with a length of rope and do some really scary stuff? Grabbed the goblin, got his ally to flank, and then rope garrote. Took me a while to figure out how to make it work mechanic-wise until I remember a bugbear doing the exact same thing. Disarm != target become useless, well, it does if the PC has a int score of 4 or something. I had a warlock who stuffed a small creature into a sack because the creature have resistance to hit attack after readying his bedroll, grabbed the creature and then do the stuffing, follow by an athletic throw into river. Took him 4 rounds, but he removed a threat where he would have dealt low single digit damage had he just attacked it. Disarm should neither be encourage or discourage, but making the PCs improvise and think "WTF!? What do I do now? That thing is going to eat my face!" helps with the immersion factor. You can also throw in some XP or some other rewards for the improvisation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
Top