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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
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<blockquote data-quote="OSD" data-source="post: 4486800" data-attributes="member: 75033"><p>Does Ettin's lore or anything relating to its behaviour say it will disarm or do something similar? Is disarming even within the creature's thinking process, from your example, I should be more afraid of the constructs, but again, is it within their thinking process? Your implications seems to look at pure x vs y mechanic with no regards to behavioural mechanics (if the DM makes a custom disarming creature, there will of course be counter measures). Almost every adventurers-soldier-explorer have backup weapons (true in classical time, medieval time, and modern time), your example is at max +6 difference, that's assume you got disarmed on high level magic weapon. </p><p></p><p>Grapple is only as useless as you think, the book tells you what you can do. But it doesn't say what you CAN'T do. Ever seen a gun drops on the floor, the villain gets it, but the protagonist grab him, trying to wrestle the gun away? Before that, wasn't cutlasses? It's at time like this that one should IMPROVISE (it's even encourage by the books). If your DM can think of disarming in the first place, then you can just convince him/her that whatever your improvisation is should also work. Acrobatic stunt to snatch the weapon back? Athletic leap to surprise and do the same? An immediate reaction to counter disarm? Bring a rope out and garrote the life out of the thief? Intimidate? The actions are almost endless, and they can all be made logical sense. Recovering said item might be EASIER for you to recover if you can convince that since you used the weapon so long, you have an affinity for it. Magic Items can also develope quirks and attachments alignments, or even race and owners! There's also the matter of the one who took your weapon's proficiency with the stolen weapon. Disarm does not break the game, lack of imagination / lack of will to improvise does. Honestly, even a fighter with 8 intelligence should know enough about his own weapon's weakness (logical) if he's at the epic level. The DM should easily allow a similar difficulty in recovering the weapon as it was to disarm to have gotten this far.</p></blockquote><p></p>
[QUOTE="OSD, post: 4486800, member: 75033"] Does Ettin's lore or anything relating to its behaviour say it will disarm or do something similar? Is disarming even within the creature's thinking process, from your example, I should be more afraid of the constructs, but again, is it within their thinking process? Your implications seems to look at pure x vs y mechanic with no regards to behavioural mechanics (if the DM makes a custom disarming creature, there will of course be counter measures). Almost every adventurers-soldier-explorer have backup weapons (true in classical time, medieval time, and modern time), your example is at max +6 difference, that's assume you got disarmed on high level magic weapon. Grapple is only as useless as you think, the book tells you what you can do. But it doesn't say what you CAN'T do. Ever seen a gun drops on the floor, the villain gets it, but the protagonist grab him, trying to wrestle the gun away? Before that, wasn't cutlasses? It's at time like this that one should IMPROVISE (it's even encourage by the books). If your DM can think of disarming in the first place, then you can just convince him/her that whatever your improvisation is should also work. Acrobatic stunt to snatch the weapon back? Athletic leap to surprise and do the same? An immediate reaction to counter disarm? Bring a rope out and garrote the life out of the thief? Intimidate? The actions are almost endless, and they can all be made logical sense. Recovering said item might be EASIER for you to recover if you can convince that since you used the weapon so long, you have an affinity for it. Magic Items can also develope quirks and attachments alignments, or even race and owners! There's also the matter of the one who took your weapon's proficiency with the stolen weapon. Disarm does not break the game, lack of imagination / lack of will to improvise does. Honestly, even a fighter with 8 intelligence should know enough about his own weapon's weakness (logical) if he's at the epic level. The DM should easily allow a similar difficulty in recovering the weapon as it was to disarm to have gotten this far. [/QUOTE]
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Does 4E have disarm?
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