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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
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<blockquote data-quote="Mallus" data-source="post: 4487095" data-attributes="member: 3887"><p>So use disarm sparingly. </p><p></p><p></p><p>Well, the 'best system' is little beyond the purview of this thread, eh.. but I can unequivocally opine that 4e can handle disarming well-enough with use of stunts and a little common sense (from people on both sides of the DM screen).</p><p> </p><p>The way I see it, there's always going to be tension between the desire for game balance and the the desire to let players emulate the classic actions/moves of the genre. You can see this most clearly in superhero systems like Champions/Hero (and M&M). In supers systems, some of the powers are admittedly problematic (the last ed. of Champions I had marked them with lovely red 'Stop' signs). I'm talking about abilities that simply couldn't be rigorously balanced, but happened to be classic superpowers. To remove them from the system would be taking important modeling tools out of the player's hands. So, in they stayed, along with warning and caveats and advice to use a little common sense.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4487095, member: 3887"] So use disarm sparingly. Well, the 'best system' is little beyond the purview of this thread, eh.. but I can unequivocally opine that 4e can handle disarming well-enough with use of stunts and a little common sense (from people on both sides of the DM screen). The way I see it, there's always going to be tension between the desire for game balance and the the desire to let players emulate the classic actions/moves of the genre. You can see this most clearly in superhero systems like Champions/Hero (and M&M). In supers systems, some of the powers are admittedly problematic (the last ed. of Champions I had marked them with lovely red 'Stop' signs). I'm talking about abilities that simply couldn't be rigorously balanced, but happened to be classic superpowers. To remove them from the system would be taking important modeling tools out of the player's hands. So, in they stayed, along with warning and caveats and advice to use a little common sense. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
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