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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
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<blockquote data-quote="LostSoul" data-source="post: 4487354" data-attributes="member: 386"><p>That's cool. I would have no problem with the PCs trying to disarm every round. I even built this guy so that disarming him (or slashing his whip) would work. That's why he has the short sword.</p><p></p><p>As far as slashing his whip, this is how I would handle it.</p><p></p><p>1. Readied action: "I ready an action to slash his whip in two", which triggers when the slaver hits, I guess, so that it's taut and can be slashed.</p><p></p><p>2. If I describe the whip as being taut ("His whip wraps around your leg and slows you down"), then you can just cut it without needing the readied action.</p><p></p><p>3. Just a regular attack to slice it in two, though it's harder to do and I'd give a -2 to the attack roll. If the player describes something cool - "After he lashes out at me, I wrap the whip around my now-free hand and draw a dagger with the other, cutting the whip in two" - I'd erase the -2 penalty.</p><p></p><p>On any successful hit, the whip is cut and can't be used. You'd need a sharp weapon, of course, not just any weapon. A mace wouldn't do it.</p><p></p><p>That brings up another point about how I look at description and how it's important to me. If you describe "wrapping the whip around my PC's arm" I think I'd let you Pull him 1 square with a Str vs. Fort attack as just a move action. You can't normally pull a guy, especially one who's at range, but the fictional situation and how things are described makes this move make sense, makes it possible, so it should be allowed.</p><p></p><p>(I think a move action's okay because it's similar to shifting next to him, but slightly better so you have to make the attack. And on a failure he might pull <em>you</em> or knock you prone.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4487354, member: 386"] That's cool. I would have no problem with the PCs trying to disarm every round. I even built this guy so that disarming him (or slashing his whip) would work. That's why he has the short sword. As far as slashing his whip, this is how I would handle it. 1. Readied action: "I ready an action to slash his whip in two", which triggers when the slaver hits, I guess, so that it's taut and can be slashed. 2. If I describe the whip as being taut ("His whip wraps around your leg and slows you down"), then you can just cut it without needing the readied action. 3. Just a regular attack to slice it in two, though it's harder to do and I'd give a -2 to the attack roll. If the player describes something cool - "After he lashes out at me, I wrap the whip around my now-free hand and draw a dagger with the other, cutting the whip in two" - I'd erase the -2 penalty. On any successful hit, the whip is cut and can't be used. You'd need a sharp weapon, of course, not just any weapon. A mace wouldn't do it. That brings up another point about how I look at description and how it's important to me. If you describe "wrapping the whip around my PC's arm" I think I'd let you Pull him 1 square with a Str vs. Fort attack as just a move action. You can't normally pull a guy, especially one who's at range, but the fictional situation and how things are described makes this move make sense, makes it possible, so it should be allowed. (I think a move action's okay because it's similar to shifting next to him, but slightly better so you have to make the attack. And on a failure he might pull [i]you[/i] or knock you prone.) [/QUOTE]
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Does 4E have disarm?
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