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D&D Older Editions
Does 4E have disarm?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4487450" data-attributes="member: 704"><p>If the weapon is disarmed, and nothing more done, you are correct. The villain can simply spend a turn regaining the weapon, at worst suffering an Opportunity attack.</p><p></p><p>However, one of the tactics I liked using as a DM in 3rd edition used a two man team. The primary would disarm the PC. There would be one mook who held his action until just after the villain. He would then pick up the weapon before the PC could. The result of this is that the PC would lose a great deal of combat capability. All bonuses for specialization and magic weapon enhancement are negated.</p><p></p><p>I miss having Disarm as a combat option, but I believe understand why it, and Sunder and Trip basically disappeared. They were cut to remove situations that are very difficult to balance properly in a mechanical system without situation specific modifiers. Running this as a simple Attack vs Defense value would allow people to be disarmed a little to easily. The designers opted to protect the 'Every defense is Ability modifier + (Level / 2) + misc'. They are all to powerful to allow as at will abilities.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4487450, member: 704"] If the weapon is disarmed, and nothing more done, you are correct. The villain can simply spend a turn regaining the weapon, at worst suffering an Opportunity attack. However, one of the tactics I liked using as a DM in 3rd edition used a two man team. The primary would disarm the PC. There would be one mook who held his action until just after the villain. He would then pick up the weapon before the PC could. The result of this is that the PC would lose a great deal of combat capability. All bonuses for specialization and magic weapon enhancement are negated. I miss having Disarm as a combat option, but I believe understand why it, and Sunder and Trip basically disappeared. They were cut to remove situations that are very difficult to balance properly in a mechanical system without situation specific modifiers. Running this as a simple Attack vs Defense value would allow people to be disarmed a little to easily. The designers opted to protect the 'Every defense is Ability modifier + (Level / 2) + misc'. They are all to powerful to allow as at will abilities. END COMMUNICATION [/QUOTE]
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Does 4E have disarm?
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