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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does 4E have disarm?
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<blockquote data-quote="Saeviomagy" data-source="post: 4491013" data-attributes="member: 5890"><p>I agree - elites seem just about right, but solo elite fights seem to traipse on long past the "ok, we've got a tactic that works, so lets just repeat it round after round" stage.</p><p></p><p>Having pondered this, I think the solution is possibly to have less "boss" encounters automatically fight to the death once engaged. By the time you've gotten the typical solo elite to half hitpoints, it's usually pretty plain that he's going to lose. Why would he keep fighting the same fight at that point?</p><p></p><p>Taking a leaf out of WOW and similar games, there are not very many boss fights that use the same tactic from beginning to end. They usually have time or status dependant stages, where the tactic of the fight shifts. Introducing extra minions, having the BBEG flee or use some defensive tactic or simply swapping him out for something totally different.</p><p></p><p>This would allow the fight to avoid stagnation: once the players have started reliably grinding him down, the fight changes so they have to adapt.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4491013, member: 5890"] I agree - elites seem just about right, but solo elite fights seem to traipse on long past the "ok, we've got a tactic that works, so lets just repeat it round after round" stage. Having pondered this, I think the solution is possibly to have less "boss" encounters automatically fight to the death once engaged. By the time you've gotten the typical solo elite to half hitpoints, it's usually pretty plain that he's going to lose. Why would he keep fighting the same fight at that point? Taking a leaf out of WOW and similar games, there are not very many boss fights that use the same tactic from beginning to end. They usually have time or status dependant stages, where the tactic of the fight shifts. Introducing extra minions, having the BBEG flee or use some defensive tactic or simply swapping him out for something totally different. This would allow the fight to avoid stagnation: once the players have started reliably grinding him down, the fight changes so they have to adapt. [/QUOTE]
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Does 4E have disarm?
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