AFGNCAAP
First Post
A question for anyone/everyone with the 4e books.
How feasible is it to power-up a game/module with groups of more than 4/5 players?
I have to ask, since I currently run a game with anywhere from 6-10 players at the table. It is simply a matter of adding more opponents to combats, or increasing story award XP so the reward ratio is the same, or is there something more to it that makes it not so easy a task?
Also, how many different builds of the core character classes are there per class? I know future books may expand on the types of builds & number of classes, but with a large number of players (which may have a couple of players selecting the same character class), I want to encourage different builds to be used if there's more than 1 member of a certain class.
I'd appreciate any info you can provide.
How feasible is it to power-up a game/module with groups of more than 4/5 players?
I have to ask, since I currently run a game with anywhere from 6-10 players at the table. It is simply a matter of adding more opponents to combats, or increasing story award XP so the reward ratio is the same, or is there something more to it that makes it not so easy a task?
Also, how many different builds of the core character classes are there per class? I know future books may expand on the types of builds & number of classes, but with a large number of players (which may have a couple of players selecting the same character class), I want to encourage different builds to be used if there's more than 1 member of a certain class.
I'd appreciate any info you can provide.