Does Adulthood Change the RPG Experience Much?

Does Adulthood Change the RPG Experience Much?

  • Yes

    Votes: 351 89.5%
  • No

    Votes: 41 10.5%


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I've found that it's a lot harder to find things in the game that give you a good laugh or other emotional payoff. But, because of this, people work harder, as players and as characters, to create those comic and emotional moments.

Also, because youthful ideas about the way that people are both similar to you and different to you are so different, the societies and social situations depicted in games are more carefully designed to achieve suspension of disbelief.
 




Well, for me it has changed a bunch

When I was a kid...I had all the time in the world to play but I couldn't aford anything to play with....

Now...I can buy whatever I want but but can't aford the time to play it.

Life's greatest irony!


DerHauptman-Out!
 

As I got older I wanted less rules and more relaxing game play. Less game prep and more game playing with the limited time now available.
 

I can't answer, because I don't know. I started playing D&D as a 15-year-old. But in a lot of ways I was a very grown-up fifteen, certainly adolescent, and developing fast. My game changed a lot over the following six or seven years. But I can't really say how much of the change was driven by maturity itself, and how much by increasing experience of RPGs and understanding of their possibilities.
 

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