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General Tabletop Discussion
*Dungeons & Dragons
Does anyone actually track rations?
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<blockquote data-quote="Snoring Rock" data-source="post: 6709130" data-attributes="member: 78325"><p>I would disagree. Let me back up. I wear actual chainmail and it is heavy and cumbersome. I also do some backpacking and even packed light, it is still a chore to carry. Back in the day any fighting man had a squire or two and a several porters. Carrying anything but a weapon and armor is too much in reality. For the non-fighter, carrying components, food, water, lantern, gets wearisome. But then again, it is a fantasy game. </p><p></p><p>I find that generally, younger players like to skip over encumbrance and mundane things like that and just want to adventure and not worry about that stuff. That is cool. Not in my game however. My players do not mind choosing to carry the gold instead of the silver, or choosing to pick up food rather than a rolled up tapestry that is worth hundreds of gold. It is more gritty and realistic.</p><p></p><p>It depends on play style and the goal. If it is to be uber powerful and weightless, then great. If it is geared toward realism in a fantasy world where choices are made for survival and there is no right or wrong answer, then you may like the way I do it.</p><p></p><p>As for impossible to keep track of? I don't. That is up to my players. That could open a can of worms I suppose. My players can handle simple math. It is simple math. If not, they would not be invited to my table. My players are honest about these things. It adds realism to the game and who wants a guilty conscience of being a liar? My friends do not do that. So I have a table full of good honest friends and some PCs who carry only what makes sense and they all have hired porters.</p><p></p><p>We use encumbrance and we expect to eat in the game. We expect rations to be carried and magical components must be in hand or the magic will not work. I cannot imagine a game where the PCs carry thousands of pounds of gold and silver in their pocket, never get hungry, and cast magic at will with no components. I added that because most of the players I know who have done away with space/time/weight/mass, have also cast off component use for spells as well. I speak generally of course.</p><p></p><p>But, play anyway you like. Seems fun for whoever your audience is, right?</p></blockquote><p></p>
[QUOTE="Snoring Rock, post: 6709130, member: 78325"] I would disagree. Let me back up. I wear actual chainmail and it is heavy and cumbersome. I also do some backpacking and even packed light, it is still a chore to carry. Back in the day any fighting man had a squire or two and a several porters. Carrying anything but a weapon and armor is too much in reality. For the non-fighter, carrying components, food, water, lantern, gets wearisome. But then again, it is a fantasy game. I find that generally, younger players like to skip over encumbrance and mundane things like that and just want to adventure and not worry about that stuff. That is cool. Not in my game however. My players do not mind choosing to carry the gold instead of the silver, or choosing to pick up food rather than a rolled up tapestry that is worth hundreds of gold. It is more gritty and realistic. It depends on play style and the goal. If it is to be uber powerful and weightless, then great. If it is geared toward realism in a fantasy world where choices are made for survival and there is no right or wrong answer, then you may like the way I do it. As for impossible to keep track of? I don't. That is up to my players. That could open a can of worms I suppose. My players can handle simple math. It is simple math. If not, they would not be invited to my table. My players are honest about these things. It adds realism to the game and who wants a guilty conscience of being a liar? My friends do not do that. So I have a table full of good honest friends and some PCs who carry only what makes sense and they all have hired porters. We use encumbrance and we expect to eat in the game. We expect rations to be carried and magical components must be in hand or the magic will not work. I cannot imagine a game where the PCs carry thousands of pounds of gold and silver in their pocket, never get hungry, and cast magic at will with no components. I added that because most of the players I know who have done away with space/time/weight/mass, have also cast off component use for spells as well. I speak generally of course. But, play anyway you like. Seems fun for whoever your audience is, right? [/QUOTE]
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