I love campaigns where exploration is important. Expedition kind of stuff where the players have a chance prepare for the adventure, pack supplies, choose which spellbook to bring, etc.. Onet hing I've noticed, at least with my group, is how so much is trivialized with racials, cantrips, or low-level abilities.
Don't need torches (light spell).
Don't need rations (a single goodberry is all you need for the entire day, not to mention the healing is useful throughout)
Don't need flint/steel (so many free flame spells)
Even if you didn't have a light spell, nearly every race has darkvision baked in anyway.
So out of curiosity, do people even bother with rations and other supplies? I know encumbrance has basically gone away entirely, so maybe this is just the first step to not worrying about basic needs.
On a side note, the party laughably came across a candle of invocation. I'm not really concerned about the gate spell issues of past editions, but I do think it's funny that a single item will basically mean free rested healing forever. Druid lights it, gets 10 free 1st level heals in, then snuffs it out. 239 more uses...
Don't need torches (light spell).
Don't need rations (a single goodberry is all you need for the entire day, not to mention the healing is useful throughout)
Don't need flint/steel (so many free flame spells)
Even if you didn't have a light spell, nearly every race has darkvision baked in anyway.
So out of curiosity, do people even bother with rations and other supplies? I know encumbrance has basically gone away entirely, so maybe this is just the first step to not worrying about basic needs.
On a side note, the party laughably came across a candle of invocation. I'm not really concerned about the gate spell issues of past editions, but I do think it's funny that a single item will basically mean free rested healing forever. Druid lights it, gets 10 free 1st level heals in, then snuffs it out. 239 more uses...