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Does anyone actually track rations?
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<blockquote data-quote="discosoc" data-source="post: 6710845" data-attributes="member: 6801554"><p>I know it was common to drop the level caps, but people really didn't think it through in terms of balancing. On one hand, everyone would joke about how pointless it was to play a human, and no the other they'd remove the biggest reason for doing so in the first place.</p><p></p><p>A similar issue was with Wizards. As written, wizards got a fair chunk of their xp from casting spells. But what people either didn't bother reading or just disregarded was how long it took to actually memorize those spells (10 minutes per level of each spell). So a 1st level wizard could memorize his whole 1 known spell each day in 10 minutes. At 10th level, it would take 6.5 hours of solid 'alone time' to memorize his spells. By 20th level, you'd have to have just over 27 hours of downtime to memorize your whole selection. And if you memorized something you don't need, you can't choose to forget it; instead you just either keep it memorized or cast it to clear the slot (no xp for that). This meant wizards were supposed to be kind of picky on their spell selection at higher level, because it wasn't easy or feasible to change things up in the middle of a dungeon. There was also the issue of spell selection being limited to what you found or could research from another mage, and if you failed your check to copy it, you could never again try to learn that spell. Failed to copy that fireball spell into your book? Have fun being a mage without it!</p><p></p><p>Those were common rules that got houseruled away or ignored for convenience usually, but went a long way to propagating the whole "wizards are overpowered" assumptions that are so common.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6710845, member: 6801554"] I know it was common to drop the level caps, but people really didn't think it through in terms of balancing. On one hand, everyone would joke about how pointless it was to play a human, and no the other they'd remove the biggest reason for doing so in the first place. A similar issue was with Wizards. As written, wizards got a fair chunk of their xp from casting spells. But what people either didn't bother reading or just disregarded was how long it took to actually memorize those spells (10 minutes per level of each spell). So a 1st level wizard could memorize his whole 1 known spell each day in 10 minutes. At 10th level, it would take 6.5 hours of solid 'alone time' to memorize his spells. By 20th level, you'd have to have just over 27 hours of downtime to memorize your whole selection. And if you memorized something you don't need, you can't choose to forget it; instead you just either keep it memorized or cast it to clear the slot (no xp for that). This meant wizards were supposed to be kind of picky on their spell selection at higher level, because it wasn't easy or feasible to change things up in the middle of a dungeon. There was also the issue of spell selection being limited to what you found or could research from another mage, and if you failed your check to copy it, you could never again try to learn that spell. Failed to copy that fireball spell into your book? Have fun being a mage without it! Those were common rules that got houseruled away or ignored for convenience usually, but went a long way to propagating the whole "wizards are overpowered" assumptions that are so common. [/QUOTE]
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