Bendris Noulg
First Post
Nadda. Gaining and retaining that power generally requires upholding some form of oath or behavior given to the source of power, sometimes even when such is detrimental to the character and his allies.Numion said:Well, I don't agree. How do you see clerics then? Basically it's never them that's doing the really useful things, in the way you seem to mean. It's the clerics god, just channeled through him. Outside power, just like magic items.
I didn't say it was a ditch. And tell me, what's the point of having 23 Ranks of Jump if not to make tremendous leaps. Of course, you could argue that, with the boots, you could make even more tremendous jumps, but then, what's the point if something else is supposed to be the challenge?That's why your example of jumping vs. boots of Big Jump is bad, IMO. When you have those boots, other things about the game are supposed to be challenging than jumping over ditches.
Again, though, this is where the line is crossed. By "rising above" these menial problems, the game no longer feels like it has any (real) grit to it. It's kinda like comparing the blood-stained, mud-caked Arthur at the end of Excalibur to the pretty-boy looks of Beast Master or Hercules.At least I wouldn't want my 20th level char to get kicks from such trivial stuff. That enhances the main drive in playing D&D - advancing your character. If ditches are supposed to be challenging at all levels, and feel like accomplishments 1st thru 20th level something is wrong. Magic items are a part of the process, making the characters themselves more heroic, by allowing them to rise from menial problems to the bigger stuff.
By all means, bring on more grit in a game with heroes I can relate to.
But why must it be so? This logic indicates that, because I don't like a game with lots of magic items, I am now limited in how far I can take my character's natural abilities. This defeats the purpose since focusing on the character's abilities is the reason for removing the necessity of X gp worth of magic items per Character Level.If that bigger stuff is not for you, feel free to limit the whole game to 9th or so level. Which has been thoroughly deemed a good thing in this thread![]()