pogre
Legend
Gnome said:Does anyone else never or almost never play humans?
My wife never plays humans - refuses to. She claims it's not fantasy if you are playing a human.
Gnome said:Does anyone else never or almost never play humans?
pogre said:My wife never plays humans - refuses to. She claims it's not fantasy if you are playing a human.
Burrahobbit said:I'm with lastalas...I tend to feel, when playing a non-human, and especially as I'm just starting out, without having had a chance to define the character in play, that I'm either settling into the stereotype ("Yeah, he's dour and taciturn. He's a dwarf.") or else conspiciously bucking the stereotype ("Hey, everyone, look at *this* dwarf! He's flighty and flamboyant!").
Ok, obviously that's a gross oversimplification, and it's plenty avoidable, but it does seem to me that in most settings, every race but human has a "built-in" culture, whereas humans are more or less free (again depending on the setting) to choose a culture as they see fit.
Not an iron rule, and obviously a bit of creativity can make an interesting and nuanced character of any race (though everyone enjoys a taciturn dwarf every now and then), but I do think it's a point worth making that there's a sort of conflation of race and culture in the core rules (and most settings) that can feel a bit limiting at times.
interwyrm said:I was of the opinion that in most worthwhile fantasy the protagonist is human. Basically, pointy ears or beards are gimmicks. It's like... in star trek, all the aliens are humans with funny makeup and an exaggerated characteristic personality trait.
In my opinion, good fantasy is fantasy which takes realistically believable characters and forces them to make realistically believable decisions in an environment that is not realistic at all.
The ancient and noble race that is perfect in every way and has pointy ears does not interest me. Humans are interesting because they are short lived. They have to deal with mortality. They have a time-scale that they are racing against. I mean, what does a human wizard do... he rapidly assesses knowledge over a short period of time and uses it, typically, to try to cheat his own mortality. That is interesting. The 1000 year old elf who just, I dunno, happened to pick up tidbits of magical knowledge along the way because he could is really dull. The other reason humans are more interesting is because they don't have a 'favored class.' I mean, an elven wizard, a dwarven fighter, a halfling rogue... those are all tired concepts. It goes even further than that though... elven rangers/archers and dwarven clerics are also tired.
Let me clarify - stories are interesting because the characters overcome problems. If characters don'to have problems, they don't have an interesting story.
Preach It, Brother.On a more personal note -
My hat of elevs know no limit.