Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else run 5th Edition from a 4th edition perspective?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xaelvaen" data-source="post: 7232734" data-attributes="member: 6681906"><p>Some quick things I use from the top of my head:</p><p>- For larger creatures, let's take a dragon in example, I'll add a 'swipe' ability to them with a recharge. I won't use one that's tremendously higher level than my party for a big solo encounter, or throw in a ton of NPCs to help out (like SKT). Instead, I'll use one that might typically be a bit lower CR.</p><p></p><p><strong>Swipe</strong> (Ability) This creature's claw attacks affect every target in a frontal arc of its facing.</p><p></p><p>Basically, I use it to force my party to use tactics to spread out. Normally, there's always someone with sentinel in my groups, and it typically belongs to a Fighter with high strength and con saves. The options are to A) throw a higher CR dragon so there's a larger chance that Wing Buffet lands, or B) use my swipe ability to force the players to split up for more reasons than the breath weapon. Due to the way Cones work, three melee warriors can stand toe to toe with a dragon and avoid the breath fairly easily in large volume. This way, they'll need to move even more around the dragon for positioning. There are other aspects that do this as well, I basically just add one (and an element of threat that isn't just 'auto hit / auto fail').</p><p></p><p>Another example would be taking a minotaur and turning it into a big bad boss.</p><p></p><p><strong>Trample</strong> As an action, the Minotaur picks a target within double its movement speed. It then moves this distance. Every creature that would be between the minotaur and the target chooses to make a Dexterity Saving Throw to jump out of the way, or a Strength Saving Throw to try and stop him. A successful dex save deals no damage. A successful strength save deals half damage, and if it beats the DC by 5 or more, the charge is stopped.</p><p></p><p>In essence, I'm basically just making fight gimmicks but attaching them to a creature instead of an environment, which is how a lot of the powers in 4E made me feel as a DM.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7232734, member: 6681906"] Some quick things I use from the top of my head: - For larger creatures, let's take a dragon in example, I'll add a 'swipe' ability to them with a recharge. I won't use one that's tremendously higher level than my party for a big solo encounter, or throw in a ton of NPCs to help out (like SKT). Instead, I'll use one that might typically be a bit lower CR. [B]Swipe[/B] (Ability) This creature's claw attacks affect every target in a frontal arc of its facing. Basically, I use it to force my party to use tactics to spread out. Normally, there's always someone with sentinel in my groups, and it typically belongs to a Fighter with high strength and con saves. The options are to A) throw a higher CR dragon so there's a larger chance that Wing Buffet lands, or B) use my swipe ability to force the players to split up for more reasons than the breath weapon. Due to the way Cones work, three melee warriors can stand toe to toe with a dragon and avoid the breath fairly easily in large volume. This way, they'll need to move even more around the dragon for positioning. There are other aspects that do this as well, I basically just add one (and an element of threat that isn't just 'auto hit / auto fail'). Another example would be taking a minotaur and turning it into a big bad boss. [b]Trample[/b] As an action, the Minotaur picks a target within double its movement speed. It then moves this distance. Every creature that would be between the minotaur and the target chooses to make a Dexterity Saving Throw to jump out of the way, or a Strength Saving Throw to try and stop him. A successful dex save deals no damage. A successful strength save deals half damage, and if it beats the DC by 5 or more, the charge is stopped. In essence, I'm basically just making fight gimmicks but attaching them to a creature instead of an environment, which is how a lot of the powers in 4E made me feel as a DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else run 5th Edition from a 4th edition perspective?
Top