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Does anyone else title their D&D sessions?
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<blockquote data-quote="Lyxen" data-source="post: 8429457" data-attributes="member: 7032025"><p>You know that, in the real world, it would create incredible problems, right ? That if you could teleport from extremely high to sea level, you will have physiological problems ? And that velocity and momentum are not the same depending on where you are located on the planet, depending where your referential is ? If it really conserved momentum according to some cosmic planar referential, teleporting from the equator of an earth-type planet to the pole would project you at a speed of 460 m/s in a direction tangential to your position on the planet and would kill you instantly.</p><p></p><p></p><p></p><p>It is RAW in 5e (Dungeon of the Mad Mage) that gravity in a D&D world does not behave like gravity in the real world, Spelljammer gravity is very different and part of the D&D world.</p><p></p><p></p><p></p><p>I'm sorry but nothing in the rules or the settings tell you this. For example nothing proves that characters are breathing air as we know it, Nitrogen and oxygen with the corresponding proportions. They might be breathing stuff coming from the elemental plane of air, which is elemental and not necessarily a compound of chemical elements.</p><p></p><p></p><p></p><p>Instantaneous Teleportation is impossible in the real world according to General Relativity, without even talking metaphysics (of whether recreating the body somewhere would conserve the mind or the soul of the creature).</p><p></p><p></p><p></p><p>Do you have any proof of that ? It could simply be that a fireball materialises stuff from the elemental plane of fire which has the property of burning. Actually, it's much more likely that it's this than an actual combustion which requires a chemical reaction requiring an oxidant, which is usually air, but a fireball does not need air to be produced and does not consume the air when it happens.</p><p></p><p></p><p></p><p>There is no real world textbook that supports teleportation according to D&D anyway, so it's just a question of the DM choosing what he likes.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8429457, member: 7032025"] You know that, in the real world, it would create incredible problems, right ? That if you could teleport from extremely high to sea level, you will have physiological problems ? And that velocity and momentum are not the same depending on where you are located on the planet, depending where your referential is ? If it really conserved momentum according to some cosmic planar referential, teleporting from the equator of an earth-type planet to the pole would project you at a speed of 460 m/s in a direction tangential to your position on the planet and would kill you instantly. It is RAW in 5e (Dungeon of the Mad Mage) that gravity in a D&D world does not behave like gravity in the real world, Spelljammer gravity is very different and part of the D&D world. I'm sorry but nothing in the rules or the settings tell you this. For example nothing proves that characters are breathing air as we know it, Nitrogen and oxygen with the corresponding proportions. They might be breathing stuff coming from the elemental plane of air, which is elemental and not necessarily a compound of chemical elements. Instantaneous Teleportation is impossible in the real world according to General Relativity, without even talking metaphysics (of whether recreating the body somewhere would conserve the mind or the soul of the creature). Do you have any proof of that ? It could simply be that a fireball materialises stuff from the elemental plane of fire which has the property of burning. Actually, it's much more likely that it's this than an actual combustion which requires a chemical reaction requiring an oxidant, which is usually air, but a fireball does not need air to be produced and does not consume the air when it happens. There is no real world textbook that supports teleportation according to D&D anyway, so it's just a question of the DM choosing what he likes. [/QUOTE]
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