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D&D General Does anyone else title their D&D sessions?

el-remmen

Moderator Emeritus
I started doing this a while ago. . . after my "Out of the Frying Pan" game ended, I briefly ran a Mutants & Masterminds game and part of the conceit of that was that each session was the issue of a comic book, so each one had a comic book-like story title that I either came up with before or applied after (depending on the direction of the game, sometimes the titles would be retroactively changed). The idea was a hit and I found that titling the sessions helped set the tone and stick particular sessions/events in our memories, so when I began what would come to be the last 3.xE game I'd ever run (It was called "Second Son of a Second Son") I started titling those sessions as well, and then it kinda stuck. Sometimes a title is straightfoward, like "Sinister Secret of Saltmarsh (part 3)" and sometimes they are more esoteric, "Love will Tear Us Apart."

Anyone do something similar?

Here is the list of the names I've given the sessions in my current game (as they appear on our campaign wiki):
  • Session #0 - Stat Draft & Character Creation [Saturday, November 23, 12:30 pm EST]
  • Session #1 - "We'll Take the Low Road!" [Saturday, January 11, 12:30 pm EST]
  • Session #2 - "The Laughing Crow" [Saturday, February 22, 12:30 pm EST]
  • Session #3 - "Love & Other Demons" [Saturday, March 28, 12:30 pm EST]
  • Session #4 - "Hello, We Must Be Going" [Saturday, April 11, 2:00 pm EST]*
  • Session #5 - "The Sinister Secret of Saltmarsh (part 1)" [Saturday, April 25, 2:00 pm EST]
  • Session #6 - "The Sinister Secret of Saltmarsh (part 2)" [Saturday, May 11, 2:00 pm EST]
  • Session #7 - "The Sinister Secret of Saltmarsh (part 3)" [Saturday, May 23, 2:00 pm EST]*
  • Session #8 - "Sea Ghosts & Turkey-Lizards" [Saturday, June 6, 2:00 pm]
  • Session #9 - "Dino-MITE!" [Saturday, June 20, 2:00 pm]*
  • Session #10 - "The Sea Ghost" [Saturday, July 11, 2:00 pm]
  • Session #11 - "Rollo's Rage" [Saturday, August 8, 2:00 pm]
  • Session #12 - "Danger at Dunwater (part 1)" [Saturday, August 29, 2:00 pm]*
  • Session #13 - "Danger at Dunwater (part 2)" [Saturday, September 19, 2 pm EST]
  • Session #14 - "Lizardfolk Parley" [Saturday, October 17, 2 pm EST]
  • Session #15 - "Thousand Teeth" [Friday, October 30, 7 pm]
  • Session #16 - "Love will Tear Us Apart" [Saturday, November 14, 2 pm]*
  • Session #17 - "Salvage Mission" [Saturday, December 5, 2 pm]
  • Session #18 - "Welcome to My Parlor…" [Saturday, December 26, 2 pm]
  • Session #19 - "Like Rats…" [Saturday, January 16, 2021 - 1 pm]*
  • Session #20 - "Song of the Fens" [Saturday, February 20, 2 pm et]
  • Session #21 - "Song of the Fens (pt 2)" [Saturday, March 13, 2 pm]
  • Session #22 - "Against the Cult of the LOAF" [Saturday, April 3, 1 pm]
  • Session #23 - "Into the Temple of the LOAF" [Saturday, May 1, 2 pm]
* XP was awarded this session

As you can see, sometimes the titles aren't great, but they do their job. Other times, as in session #8, what I think is gonna happen (assaulting the Sea Ghost) is delayed, but since they got info about the Sea Ghost that session, it still applied (they just decided to hunt some baby velociraptors hanging in some sea caves rather than just let the two days till the pirate ship arrived go by and getting right to the boarding).
 

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Richards

Legend
Oh, all the time. Of course, both my son (who runs one campaign) and I (who runs the other) have always run shorter adventures planned to last one gaming session, so the name of the session is the same as the name of the adventure. While the adventures are all homebrewed nowadays, they're each about the size of an adventure from Dungeon. Wednesday nights run about 2-3 hours, while the Saturday campaign is generally more like 5 hours. (My son designs and runs shorter adventures than I do, based on the fact that two of our players have school the next day and thus need to get to bed at a decent hour.)

But as we're only seven adventures into my current campaign, here's what we've run through thus far:

1. Gotta Find the Queen of All My Dreams
2. The Sinister Scriptorium
3. The Dreamstone Caverns
4. Invisible Stalker
5. Race Against the Moon
6. Fox Hunt
7. With Minimal Danger

The adventure names are frequently puns or engage in word play. For example, the fourth adventure didn't deal with the D&D monster of the same name but rather a human stalker who was invisible and the seventh adventure dealt with shrunken creatures called minimals.

Johnathan
 


For my latest campaign I've been doing this! I've also been keeping a journal online and making tapestry style art on Google Drawing to go with each session.

Session 11: Mother Thureta
Thureta Banner (3).png


Session 28: Very Fine Hats
Fancy Hats Banner.png


Session 39: Rescues and Rituals
Rescues and Rituals Banner (3).png


You can see all the others here: Campaign Journal
 
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el-remmen

Moderator Emeritus
Oh, all the time. Of course, both my son (who runs one campaign) and I (who runs the other) have always run shorter adventures planned to last one gaming session, so the name of the session is the same as the name of the adventure. While the adventures are all homebrewed nowadays, they're each about the size of an adventure from Dungeon.

I use a bunch of actual stuff from Dungeon (still my favorite source of adventures) but despite playing five hour sessions they still take two to three sessions each to get through!
 


delericho

Legend
I do in one campaign but not the other, largely because one is a work game and it gets booked as a meeting in Outlook. The titles tend to be some poor attempt at humour, giving an idea of what might be coming.
 

I have for my DM notes and for player reference, but not in a very meaningful way. The player reference is on our Discord to remind players where we're at. For example (DM only notes in parentheses):

Session 1: Introduction to Saltmarsh
Session 2: To the Haunted House
Session 3: In the Haunted House
Session 4: Return in Saltmarsh (Dinner with Primewater)
Session 5: Smugglers (Sea Ghost)
 




prabe

Aspiring Lurker (He/Him)
Supporter
My wife keeps notes during the sessions, and types them up to share afterward, and she titles them then, looking back at the events of the session. I don't title sessions, or even campaigns, because I rarely think I know what will happen.
 

Blue

Ravenous Bugblatter Beast of Traal
I run completely homebrew. My session notes for what I expect to come are named, but that's a pre-naming based on what I expect to happen, not a post-naming on what did. As you can see from some repeated elements of names, sometimes my group didn't get as far as I expected, or took care of other things first, or sometimes went off the track I expected for that session - S8 was an example of this, as they reversed which hook they were interested in, which got continued in S9.

S1: Prolog, An Unexpected Encounter, and The Head Honcho of the New World
S2: An Assassin - Caught; Mask Dreams; Arrival; Places to see, people to do.
S3: The Road To Bristen
S4: To Bristen and Beyond
S5: Bristen, Beyond and Beneath
S6: God Kill The Queen, Statues under the Earth
S7: Statues under the Earth
S8: To the East (this is a Conan reference)
S9: To the West, Actually
S10: Questions and Answers
S11: Skyfall
S12: Disturbing News
S13: To the Volcano
S14: Jarl and Back Again: A Hobbit’s Tale
S15: The Unusual Case of the Missing Monarch
S16: Escape from the Wild Hunt
S17: Back Home
S18: On the River Home
S19: Into the Catacombs
 

Blue

Ravenous Bugblatter Beast of Traal
Ever considered player-facing titles to help them too?
I also pre-name my sessions, and that would be bad at my table.

It would give away twists and plot points that are coming up in the session. It would also show what I expected to happen, which with at least one of my players who is very "you follow the adventure the DM puts in front of you" would curtail their freedom a lot. I'd much rather my players follow what they find interesting.
 

prabe

Aspiring Lurker (He/Him)
Supporter
I also pre-name my sessions, and that would be bad at my table.

It would give away twists and plot points that are coming up in the session. It would also show what I expected to happen, which with at least one of my players who is very "you follow the adventure the DM puts in front of you" would curtail their freedom a lot. I'd much rather my players follow what they find interesting.
I am not casting aspersions on anyone by saying this, but I would be worried about committing myself to things happening in a session, if I titled them based on what I thought would happen. It's easy for me to dump or back-burner something, working without titles or other expectations, and it's pretty clear that neither @Blue nor @el-remmen are forcing anything--this is just about my own shrinkology.
 


el-remmen

Moderator Emeritus
I figured I'd also share the session title names for the first campaign in which I did that:

Session #0: Stat Draft
Session #1: A Party in Sluetelot
Session #2: On the Road South
Session #3: Into the Bog
Session #4: Delirium Tremens
Session #5: Guess Who's Coming to Dinner. . .
Session #6: Smuggler's Gambit
Session #7: Negotiations & Love Songs
Session #8: Frog Chase
Session #9: Returning to Sluetelot & Leaving Again
Session #10: Drunken Chiefs & Cattle Thiefs
Session #11: Strange Brew
Session #12: Choices. . . Choices. . .
Session #13: Massacre at the King Stones
Session #14: Skunk Cabbage Ambush!
Session #15: (Aborted) Goblin Genocide!
Session #16: Hezrah's Maternity Mayhem
Session #17: Into the Moor-Tomb
Session #18: The Broken Circle
Session #19: Return to the Moor-Tomb
Session #20: Moor-Tomb Denouement
Session #21: The Journey Home
Session #22: Alarm & Intrigue
Session #23: Sleepless
Session #24: Dreams of Fire, Dreams of Ice
Session #25: Smoke & Ruin
Session #26: Challenges, Trials and Tests
Session #27: Loose Ends, New Threads
Session #28: Drie-Hoek Jaunt
Session #29: Bogged Down with Bog End Blues
Session #30: The Vineyard Vales
Session #31: The Darkness of the Deep Mire
Session #32: Assault on the Old Apshai Temple
Session #33: Untangling
Session #34: Of Knights & Knaves
Session #35: Proving Grounds
Session #36: Barking Up the Right Tree
Session #37: Empty Nest
Session #38: Moon City Gathering
Session #39: The Devil's Grasp
Session #40: The Devil's Grasp Tightens
Session #41: Blood Moon, Hopeful Dawn
Session #42: The Darna: Blood Moon (part two)
Session #43: Demonfall
Session #44: The Tower of Stanislaw Torn
Session #45: The Game is Afoot
Session #46: The Post-Game Report
Session #47: Return to Thricia
Session #48: Parties & Preparation
Session #49: The Singer at Strathern Point
Session #50: The Skeleton Crew
Session #51: Sinking Ships & Squids
Session #52: Navigating Parties
 

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