does anyone have any rules on running marvel type mutants in a fantasy d&d setting?

:p

thanks, i'll keep it in mind.
anyways. as far as 'special' qualities go, would that unbalance the character? except for the regeneration, the qualities are mostly passive. useful, but passive.
 

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kirinke said:
these are the abilities that i've seen wolvie display somewhat in the comics and books or at least they're similar and that's what i'm basing them on.

SPECIAL QUALITIES
Blind-sense
Dark Vision 120ft
Heightened senses
Scent
Regeneration (2 hit points per round)
Immune to disease, including magical
Cannot be turned into an undead creature
Aging is slowed due to her body’s regenerative properties.
She doesn’t know how old she is.
Amnesia: She cannot remember anything prior to waking up in a druid-grove.

Blind-sense seems redundant if you have good scent.

Four Color to Fantasy is the best way to get that without being unbalanced in terms of other DnD traits.
 

lol

that makes some sense. the dark-vision and blind-sense. hmmm. i think i'll go with blind-sense. that's more logical. dark vision is a bit too magical for a mutant. either that or shelve this idea until i can actually get my hands on some proper rules.
 

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