CapnZapp
Legend
Well, gold is much less useful in the new edition (in that all the cool items are above your level and thus beyond your financial reach anyway) so I have good news for you:
Your players can sit on their pile of gold all they like: and the game will still work for them!
Yes, the only things they could have bought for that money are items of approximately their own level (or lower), which in my experience equates to items that are nice-to-haves rather than must-haves.
This applies even if the player collects gold as fast as he can: assuming the DM follows the level/gold curve, the PC can never get ahead. And even if he has a sudden windfall, the "item prices increase fivefold for every five levels" progression ensures a PC can never become truly rich, in the "I can buy whatever I want" sense.
Thus IMO 4E supports the "greedy player" far better than previous edition (although admittedly possibly as an unintended consequence
)
Your players can sit on their pile of gold all they like: and the game will still work for them!

Yes, the only things they could have bought for that money are items of approximately their own level (or lower), which in my experience equates to items that are nice-to-haves rather than must-haves.
This applies even if the player collects gold as fast as he can: assuming the DM follows the level/gold curve, the PC can never get ahead. And even if he has a sudden windfall, the "item prices increase fivefold for every five levels" progression ensures a PC can never become truly rich, in the "I can buy whatever I want" sense.
Thus IMO 4E supports the "greedy player" far better than previous edition (although admittedly possibly as an unintended consequence
