shadow
First Post
There was a poll awhile back about godless clerics. That got me thinking about early incarnations of the game where clerics served generic religions. The 2e PHB even said that in the basic game clerics served religions that only needed to be described as "good" or "evil". Although I like the new flexibility of the class, I am beginning to miss the generic clerics. Part of the problem IMHO is that 3e pretty much forces the DM to create a detailed pantheon for his campaign.
I don't know about other DMs, but I don't like to bring up religion in my game. It's a very sensitive subject for many people. I've faced two problems with religion. The first came from a conservative Christian player who was a little wary of having to "worship" false gods, even if it was just a game. On the other end of the spectrum, I've met some really disturbing players who religiously read the 2e Forgotten Realms Faiths and Avatars book and got a little too into it and actually wanted to act out the rituals to their god.
The 1e and 2e cleric allowed me to take religion out of the game, and just have clerics serve a generic religion. The game worked perfectly fine without having to detail the god, or gods the cleric served. Now it seems that 3e, with the different domains is requiring me to create various deities for my campaign. Doubtless that many DMs really love creating detailed pantheons with detailed histories. That's fine, but I never understood why most DMs can accept a generic universal language (common) and generic economies that seem to be based on treasure found in dungeons, but are unable to accept generic religions.
It is possible to create a generic religion, but 3e is really geared toward a very specific polytheistic faith system. The DM's guide even says that polytheism is the default assumption. This is quite a far cry from 1e and 2e where the DM could design his own religious system and incorporate religion into the game as much or as little as he wanted to.
I don't know about other DMs, but I don't like to bring up religion in my game. It's a very sensitive subject for many people. I've faced two problems with religion. The first came from a conservative Christian player who was a little wary of having to "worship" false gods, even if it was just a game. On the other end of the spectrum, I've met some really disturbing players who religiously read the 2e Forgotten Realms Faiths and Avatars book and got a little too into it and actually wanted to act out the rituals to their god.
The 1e and 2e cleric allowed me to take religion out of the game, and just have clerics serve a generic religion. The game worked perfectly fine without having to detail the god, or gods the cleric served. Now it seems that 3e, with the different domains is requiring me to create various deities for my campaign. Doubtless that many DMs really love creating detailed pantheons with detailed histories. That's fine, but I never understood why most DMs can accept a generic universal language (common) and generic economies that seem to be based on treasure found in dungeons, but are unable to accept generic religions.
It is possible to create a generic religion, but 3e is really geared toward a very specific polytheistic faith system. The DM's guide even says that polytheism is the default assumption. This is quite a far cry from 1e and 2e where the DM could design his own religious system and incorporate religion into the game as much or as little as he wanted to.