Who Summoned ME?
Creampuff said:
I had a party averaging 16th level fight a white slaad (CR 21 in the Epic Levels handbook), and they were getting worked until the cleric casting on the defensive cast harm and droped the creature from 300+ hp down to 3.
Did they get past the Slaad's SR?
Chun-tzu said:
One of THE most common house rules for D&D 3E is a save of some kind for Harm.
I'm sure this is well-documented in the
Compendium of House Rules to which you no doubt have access, but the rest of us will need to see some proof.
Lucius Foxhound said:
Ask Tom Cashel... he may let you join S.H.I.N.Y.
Perhaps I will!
Celtavian said:
Your DM would basically have to make most creatures running cowards until they killed all the clerics to be run well according to their logic. They couldn't enter melee or stay in any kind of attack range period.
By the same token,
Harm only becomes broken when DMs use munchkinesque tactics to make it an insta-kill, like having all the evil cleric's minions ready their actions for the moment the
Harm spell is cast. What came first, the munchkin or the power-gamer?
zorlag said:
Anyone who thinks Harm is fine, try [...] playing those evil clerics to the hilt, using timed combinations of harm and quickened spells or some other people who can attack after harm...
Uh...see what I mean? Of course your TPK rate will go up if you're a power-gaming DM who's out to find tricky ways to slaughter your PCs.
Henry said:
3) TO ANY POSTER - I'll say this once - if there is ANY insulting of fellow posters' campaigns, intelligence, or play style, or any rabid flames, this becomes the first thread of the New Year to be closed. Deal?
People who refuse to play
Harm as written are running simplistic campaigns, possess dubious intellects, and are (quite frankly) engaging in a play style that simply should not be allowed. I am frothing at the mouth with flames jetting from my ears as I type this. Join S.H.I.N.Y.!!! Happy New Year!!!
Enkhidu said:
Then place Heal at 8th level and Mass Heal at 9th. Problem solved.
What about
Mass Harm? Where do we put that?
The best solution is to consider
Harm as having the "Evil" descriptor. This is already implied, if not stated outright, in the rules. Then you don't have supposedly "good" PCs channeling negative energy, and
Harm becomes a terrifying spell used by enemy clerics (i.e., the DM). DMs should be able to play the spell in a responsible way that won't break their game.
Of course, if you're the sort of DM who lets the players do
anything they want, then I'm sure you'll think lots of spells are broken.
Hell, clerics are broken as a class. Let's house rule them.
Anyway, please take all this with a grain of salt, join S.H.I.N.Y., and have a great New Year. Only six months until you get your precious revised version of
Harm.