delericho
Legend
This, but when you look at all those guilds and organizations as a whole they pretty much add up to an adventurers' guild only spread out all over the place.
Yep... mostly.
The one big advantage of breaking it up like that is that multiple factions means multiple agendas, and potentially conflicting agendas. So if Bob the Fighter's mercenary company comes into conflict with Alice the Wizard's college of sorcery, that generates, or at least adds spice to, an adventure.
(And I'm presuming that's more or less why the 5e products have five factions rather than just associating the PCs with the Harpers and having done.)