Hypersmurf said:
That's right.
Rules-mechanics-wise, the defender doesn't get to roll a die. He doesn't use up an AoO. There is no attack.
Cinematically, there's nothing to say the defender didn't swing his axe to no rules-mechanical effect.
In the same fashion, one can say "Alacazam" four or five times in a round, but rules mechanics state that only one of those has the effect of activating your wand.
-Hyp.
Hold on. You argue that, by the rules, when the invisible person provokes an AoO, a person can take it, right? I agree that, in a strict sense, that is what the rules say.
Now you go on to explain it by saying a person is always flailing about, trying to hit the invisible person. That isn't directly supported by the rules at all, thought it is one way to view combat. But the game isn't based on cinimatics, it is based on seemingly balanced rules.
But what about a mage with a dagger? I don't imagine them swinging all the time. What if you don't know an invisible person is in the combat? I see the "flailing" idea of AoOs as being more complicated in the details. You certainly don't swing in all directions all the time, but there isn't any facing in D&D. See the problem with cinimatic explanation?
I know that my side of this debate isn't strict rules, but I think it can be cut down to just a few rules. So, to AoO a person you must:
a) threaten the person
b) the person must provoke an AoO
c) you must know exactly where the person is
d) you must know the person provoked an AoO
Since I don't see your side, what would be your specific rules about when you would and would not get an AoO? For example, could I run out of sight, invis, and run up to a monster with reach?