pawsplay
Hero
Kamikaze Midget said:I think I'm with P-kitty: how's trusting your players make bad gaming?
When you empower and license their evil.
Kamikaze Midget said:I think I'm with P-kitty: how's trusting your players make bad gaming?
When the trust is misplaced. Duh!
When you empower and license their evil.
Seeten said:If I am gaming with someone I dont trust, I have a much worse time.
If I dont trust the DM, I assume rulings will be arbitrary, or incorrect, that every time his +5 attack bonus hits my 36 ac he "rolled" a 20 the old fashioned way, etc.
If I trust the DM and he trusts me, we work together to tell a story about the party, and world. that everyone is a part of.
Without trust, everyone works at cross purposes. Nobody gains, everyone loses.
Assume much?Seeten said:Trusting your players is the first key to good gaming.
Now you are basing your arguement on abusing a word YOU substituted into the debate.Seeten said:If I am gaming with someone I dont trust, I have a much worse time.
Let's all take deep breaths and a step back, please. I'd rather not close the thread for arguing!BryonD said:Assume much?
Hollow cheap shots at my relationship with my players might sound clever, but they don't change reality.
freyar said:Actually, what I think of as a CN PC fits what you're saying, DungeonMaster, which is how I play a DMPC in my solo campaign. (He's impulsive but most of the time doesn't care what he does as long as he gets money or fame eventually, and his 6 CHA keeps him from influencing the party much at all.)
But this doesn't quite jive with how I often see CN portrayed on the boards (witness this discussion) or in adventure modules. For example, in a recent Dungeon adventure (Diplomacy, in #144),
[sblock]The CN NPC (mercane) is treated on the same level as the NE NPC (arcanaloth) and is, in fact, more likely to attack the PCs directly. While this fits with the chaotic tendencies, his long range plans don't seem that different from the LN NPCs, even though the LN NPC (a modron) mostly seems there as a straight man.[/sblock]
And this seems to come up fairly often. I just wonder if the idea that "CN characters don't play well in parties" gets carried over into adventure design or if people really think CN is kind of villainous.
pawsplay said:If you trust someone and they reward that trust with abuse, then you suffer a lot. Even good players have an egoistic episode now and then. Gaming is a cooperative experience, and it's up to the GM to rein in a lot of in-game issues.