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General Tabletop Discussion
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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Charlaquin" data-source="post: 9222304" data-attributes="member: 6779196"><p>My take: game design evolves. Designers learn and innovate new and better things, and edition change resets are necessary to be able to incorporate new design philosophies and technologies. If you don’t have periodic edition resets, you end up with something like Call of Cthulhu, where in the year of our lord two thousand and twenty three, your game still has <em>fourty three</em> unique skills, not counting potential variations thereupon (like knowing multiple “language: other”s), featuring such gems as drive auto, pilot, and operate heavy machinery as separate skills, which share a zero-sum pool of points with firearms (pistol), firearms (rifle/shotgun), and freaking <em>credit rating</em>.</p><p></p><p>Now, granted, CoC is a <em>financially successful</em> game, doing about as well as any RPG not named Dungeons and Dragons can be expected to do. But I think one would be hard-pressed to make the case that it’s a <em>better</em> game for having stuck by such an outdated design for so long than it could have been with one or more edition resets. Indeed, there are plenty of examples out there of more modern games doing what CoC is ostensibly designed to do far better than CoC does. And I for one am on the side of art. I will always favor the move that results in a better designed game over the one that makes some dude in a suit’s imaginary numbers go up a little higher.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9222304, member: 6779196"] My take: game design evolves. Designers learn and innovate new and better things, and edition change resets are necessary to be able to incorporate new design philosophies and technologies. If you don’t have periodic edition resets, you end up with something like Call of Cthulhu, where in the year of our lord two thousand and twenty three, your game still has [I]fourty three[/I] unique skills, not counting potential variations thereupon (like knowing multiple “language: other”s), featuring such gems as drive auto, pilot, and operate heavy machinery as separate skills, which share a zero-sum pool of points with firearms (pistol), firearms (rifle/shotgun), and freaking [I]credit rating[/I]. Now, granted, CoC is a [I]financially successful[/I] game, doing about as well as any RPG not named Dungeons and Dragons can be expected to do. But I think one would be hard-pressed to make the case that it’s a [I]better[/I] game for having stuck by such an outdated design for so long than it could have been with one or more edition resets. Indeed, there are plenty of examples out there of more modern games doing what CoC is ostensibly designed to do far better than CoC does. And I for one am on the side of art. I will always favor the move that results in a better designed game over the one that makes some dude in a suit’s imaginary numbers go up a little higher. [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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