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General Tabletop Discussion
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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9222716" data-attributes="member: 6790260"><p>The <em>regular</em> elemental planes were already a mistake. The only way to make them adventure-capable is to remove that which actually makes them distinct and exciting. To adventure in the Plane of Fire, you have to either have it stop being, y'know, completely inhospitable nothing, or you have to make the complete inhospitability of the place irrelevant to the party.</p><p></p><p>And if it exists but you literally never go there and only ever hear about it second-hand (at best), what exactly is the <em>point</em> of having it, other than to satisfy that "mmm, <em>symmetry</em>..." reflex in the human soul, to tick a box in order that all the boxes be ticked?</p><p></p><p>Don't get me wrong--I love me some good symmetry. But worldbuilding parsimony shouldn't be ignored. Indeed, when possible, it should be embraced.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9222716, member: 6790260"] The [I]regular[/I] elemental planes were already a mistake. The only way to make them adventure-capable is to remove that which actually makes them distinct and exciting. To adventure in the Plane of Fire, you have to either have it stop being, y'know, completely inhospitable nothing, or you have to make the complete inhospitability of the place irrelevant to the party. And if it exists but you literally never go there and only ever hear about it second-hand (at best), what exactly is the [I]point[/I] of having it, other than to satisfy that "mmm, [I]symmetry[/I]..." reflex in the human soul, to tick a box in order that all the boxes be ticked? Don't get me wrong--I love me some good symmetry. But worldbuilding parsimony shouldn't be ignored. Indeed, when possible, it should be embraced. [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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