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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Blue" data-source="post: 9222736" data-attributes="member: 20564"><p>I'm going to rephrase this in a way that might seem reductio ad absurdum, but is actually apt when you consider that D&D was the first RPG.</p><p></p><p>Do we need new models of car, or should everything be backward's compatible to Ford's Model T? And by everything, I mean road speeds should be determined using the Model T's safety features and all of the surrounding context as well.</p><p></p><p>Because this is the TTRPG "industry". We evolve. We work out better mechanics and concepts, like a universal roll. We adapt to new trends in what us hobbyists want. We change the game to include concepts that weren't around, and may not fit into previous editions.</p><p></p><p>So our choices become to either only use those that backward fit, not only into the rules but the numbers. If the first version of skills go +1 to +20, then we <em>cannot</em> introduce bounded accuracy. We need to keep PC vs. monster math consistent, which also means keeping things like amount of PC healing consistent, which also means... I could go on. It also means burdening everyone with only driving stick - which can be fun, but doesn't mean everyone wants it.</p><p></p><p>So, do we force everyone who wants to play D&D to only drive historic cars, with all of their limitations, and various bolt-on expansions that can only update things that are effectively absent from the rules, and then locking in whatever concept is used there. Or do we allow those who want historic cars to drive them, those that like 80s muscle cars to drive them, and those who like electric cars with smart cruise control to have those?</p></blockquote><p></p>
[QUOTE="Blue, post: 9222736, member: 20564"] I'm going to rephrase this in a way that might seem reductio ad absurdum, but is actually apt when you consider that D&D was the first RPG. Do we need new models of car, or should everything be backward's compatible to Ford's Model T? And by everything, I mean road speeds should be determined using the Model T's safety features and all of the surrounding context as well. Because this is the TTRPG "industry". We evolve. We work out better mechanics and concepts, like a universal roll. We adapt to new trends in what us hobbyists want. We change the game to include concepts that weren't around, and may not fit into previous editions. So our choices become to either only use those that backward fit, not only into the rules but the numbers. If the first version of skills go +1 to +20, then we [I]cannot[/I] introduce bounded accuracy. We need to keep PC vs. monster math consistent, which also means keeping things like amount of PC healing consistent, which also means... I could go on. It also means burdening everyone with only driving stick - which can be fun, but doesn't mean everyone wants it. So, do we force everyone who wants to play D&D to only drive historic cars, with all of their limitations, and various bolt-on expansions that can only update things that are effectively absent from the rules, and then locking in whatever concept is used there. Or do we allow those who want historic cars to drive them, those that like 80s muscle cars to drive them, and those who like electric cars with smart cruise control to have those? [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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