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General Tabletop Discussion
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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Minigiant" data-source="post: 9225165" data-attributes="member: 63508"><p>It didn't have skills that where tied to the system.</p><p></p><p>And "bolt on feats" would be raw obvious power creep. Neither 1e nor 2e had nothing to bolt into. There's no feat/ASI slot. No self referenced skill system. No slot for subclasses or subraces. No system for race design, monster design, encounters design, spell design, trap design, feature design. No developments into new styles of combat tension, encounter tension, adventure tension, campaign tension. No new ideas for handing our XP, gold, magic items, gifts, or other resources.</p><p></p><p><strong>That </strong>is the core problem.</p><p></p><p>You need to reset the game to introduce new mechanics to the <strong>internals</strong> of the game. Without a reset, new good ideas can only be <strong>external</strong> (and thus unbalancing, optional, unreliable, and unfocused).</p><p></p><p>This will put you are disadvantage against a competitior who has popular new ideas as internal and better meshed and weaved into the game </p><p></p><p>Again this is not about being the better game or your favorite game. It's about sales.</p><p></p><p>New ideas come out with every game. And due to the Internet they are shared, discussed, tried, and retired.</p><p></p><p>If you never reset, you will never get the new ideas that are good or need constant revision in your game fast enough. </p><p></p><p>That can work if you are content with being a minor player. But if you are the market leader with people gunning for you are you have a tendency to piss off your fans, that spells doom for you (Both TSR & WOTC). <strong>The leader has to keep up with the times.</strong> Especially if the leader tends to vomit out bad press.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9225165, member: 63508"] It didn't have skills that where tied to the system. And "bolt on feats" would be raw obvious power creep. Neither 1e nor 2e had nothing to bolt into. There's no feat/ASI slot. No self referenced skill system. No slot for subclasses or subraces. No system for race design, monster design, encounters design, spell design, trap design, feature design. No developments into new styles of combat tension, encounter tension, adventure tension, campaign tension. No new ideas for handing our XP, gold, magic items, gifts, or other resources. [B]That [/B]is the core problem. You need to reset the game to introduce new mechanics to the [B]internals[/B] of the game. Without a reset, new good ideas can only be [B]external[/B] (and thus unbalancing, optional, unreliable, and unfocused). This will put you are disadvantage against a competitior who has popular new ideas as internal and better meshed and weaved into the game Again this is not about being the better game or your favorite game. It's about sales. New ideas come out with every game. And due to the Internet they are shared, discussed, tried, and retired. If you never reset, you will never get the new ideas that are good or need constant revision in your game fast enough. That can work if you are content with being a minor player. But if you are the market leader with people gunning for you are you have a tendency to piss off your fans, that spells doom for you (Both TSR & WOTC). [B]The leader has to keep up with the times.[/B] Especially if the leader tends to vomit out bad press. [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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