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General Tabletop Discussion
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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9225464" data-attributes="member: 6790260"><p>The problem is, some things can't be changed iteratively. You can't, for example, overhaul the CR system iteratively. It has to be replaced <em>en mass</em>; leaving old, broken things in it just means it continues to be unreliable and problematic. E.g. consider how 4e "updated" the monster math with the MM3 and Monster Vault books, but the problems caused by the old math didn't go away--and that was a very minor tweak to an otherwise <em>very</em> successful encounter design system. Likewise, you couldn't remove the deeply flawed spell lists and Iterative Attacks from 3e in a slow, baby-steps way. Their removal must be simultaneous with their replacement, otherwise you're left with an outright hole in your design, and nothing short of <em>actually removing</em> the bad spells can fix the problem. The Spheres of Might and Spheres of Power (for martial/magic respectively, PF1e 3PP content) tried to gently replace iterative attacks with something else. While it's...<em>functional,</em> it pretty clearly sits there awkwardly and there's a lot of pressure to try to find ways to make those special attack actions play nice with a system they were explicitly designed to eclipse. Likewise, including PF spells alongside the Spheres is a great way to never see anything except the most exploitable spheres and all pure PF1e spells otherwise.</p><p></p><p>Sometimes, change can only come in a chunky block, not in a slow drip. Analogically, you can't do an organ transplant iteratively. Some tasks just <em>have</em> to be done all at once, or not at all.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9225464, member: 6790260"] The problem is, some things can't be changed iteratively. You can't, for example, overhaul the CR system iteratively. It has to be replaced [I]en mass[/I]; leaving old, broken things in it just means it continues to be unreliable and problematic. E.g. consider how 4e "updated" the monster math with the MM3 and Monster Vault books, but the problems caused by the old math didn't go away--and that was a very minor tweak to an otherwise [I]very[/I] successful encounter design system. Likewise, you couldn't remove the deeply flawed spell lists and Iterative Attacks from 3e in a slow, baby-steps way. Their removal must be simultaneous with their replacement, otherwise you're left with an outright hole in your design, and nothing short of [I]actually removing[/I] the bad spells can fix the problem. The Spheres of Might and Spheres of Power (for martial/magic respectively, PF1e 3PP content) tried to gently replace iterative attacks with something else. While it's...[I]functional,[/I] it pretty clearly sits there awkwardly and there's a lot of pressure to try to find ways to make those special attack actions play nice with a system they were explicitly designed to eclipse. Likewise, including PF spells alongside the Spheres is a great way to never see anything except the most exploitable spheres and all pure PF1e spells otherwise. Sometimes, change can only come in a chunky block, not in a slow drip. Analogically, you can't do an organ transplant iteratively. Some tasks just [I]have[/I] to be done all at once, or not at all. [/QUOTE]
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