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General Tabletop Discussion
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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Clint_L" data-source="post: 9226661" data-attributes="member: 7035894"><p>I think it's a little of column A, a little of column B.</p><p></p><p>I definitely agree that a significant part of the popularity of 5e is simple demographics. All of us kids who love AD&D got older, got busy, did a lot less gaming, had kids, got to a stage where we had a bit more free time again, more money...and there was a very familiar version of D&D waiting for us, just in time to make convenient X-mas gifts for our selves/kids/nieces/nephews, etc. And a few of us went into the entertainment industry and brought the stuff we loved from our youth as influences, so suddenly D&D became a generational touchstone that was popping up in all kinds of media. Add in the rise of social media and streaming technology, and you've got the conditions for D&D to make a massive comeback.</p><p></p><p>But 5e also made it very easy for us by being a version of the game that felt familiar while also being modernized in ways that made it a much easier sell to the next generation. The prose alone is far more approachable, but so are the mechanics. It got rid of things that bugged us back in the day, and in general is much more logically consistent and intuitive.</p><p></p><p>I don't think 1e would have fared as well. You're not going to get Gen Zers onboard with the random harlot table, or the arbitrary restrictions on classes and levels, or the weird randomness with game mechanics (to do this thing, you roll a D6, but for that thing it's a D20, and now you need some percentile dice...).</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9226661, member: 7035894"] I think it's a little of column A, a little of column B. I definitely agree that a significant part of the popularity of 5e is simple demographics. All of us kids who love AD&D got older, got busy, did a lot less gaming, had kids, got to a stage where we had a bit more free time again, more money...and there was a very familiar version of D&D waiting for us, just in time to make convenient X-mas gifts for our selves/kids/nieces/nephews, etc. And a few of us went into the entertainment industry and brought the stuff we loved from our youth as influences, so suddenly D&D became a generational touchstone that was popping up in all kinds of media. Add in the rise of social media and streaming technology, and you've got the conditions for D&D to make a massive comeback. But 5e also made it very easy for us by being a version of the game that felt familiar while also being modernized in ways that made it a much easier sell to the next generation. The prose alone is far more approachable, but so are the mechanics. It got rid of things that bugged us back in the day, and in general is much more logically consistent and intuitive. I don't think 1e would have fared as well. You're not going to get Gen Zers onboard with the random harlot table, or the arbitrary restrictions on classes and levels, or the weird randomness with game mechanics (to do this thing, you roll a D6, but for that thing it's a D20, and now you need some percentile dice...). [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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