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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Remathilis" data-source="post: 9226805" data-attributes="member: 7635"><p>1. Basic D&D had moved away from RaC towards the end of its run. First, by introducing variant classes (dwarf cleric, elf wizard) and then when lupin, rakasta and tortle were induced in the Princess Ark articles, they could take any human class (fighter, cleric, magic user or thief). I could easily see race and class separating and still allow elf class characters to be played.</p><p></p><p>2. The Rules Cyclopedia did this too. All three demihuman classes were given to advance to 36th level. </p><p></p><p>3. Players Options had a variety of abilities that mimiced feats that used weapon and nonweapon proficiencies. It's not as robust as 3e feats, but the option could have existed. </p><p></p><p>4. Complete Mage added feats that allowed you to use at will effects as long as you had a spell of a particular type prepared. For example, it dealt d4 fire damage based on the highest level fire spell you prepared and once you cast it, it dropped to the next lowest level fire spell. </p><p></p><p>5. This i think would be the first thing you could not do without larger rewriting. It might be possible to redo the classes to better balance them.</p><p></p><p>6. Subclasses are just another version of kits, paragon paths, prestige classes or archetype variants. All were able to be added.</p><p></p><p></p><p>Now, I'm not thinking that new editions never happen or nothing ever changes, but I do think it would have been better if more care was placed into what could be converted forward. A 1e cavalier can be played in 2e, but not in subsequent editions. A 3e spell works in 3.5 and Pathfinder, but not 4e or 5e. 4e made so many changes that conversion is practically impossible. What I'm asking is whether these hard breaks were actually in the games best interest or not.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9226805, member: 7635"] 1. Basic D&D had moved away from RaC towards the end of its run. First, by introducing variant classes (dwarf cleric, elf wizard) and then when lupin, rakasta and tortle were induced in the Princess Ark articles, they could take any human class (fighter, cleric, magic user or thief). I could easily see race and class separating and still allow elf class characters to be played. 2. The Rules Cyclopedia did this too. All three demihuman classes were given to advance to 36th level. 3. Players Options had a variety of abilities that mimiced feats that used weapon and nonweapon proficiencies. It's not as robust as 3e feats, but the option could have existed. 4. Complete Mage added feats that allowed you to use at will effects as long as you had a spell of a particular type prepared. For example, it dealt d4 fire damage based on the highest level fire spell you prepared and once you cast it, it dropped to the next lowest level fire spell. 5. This i think would be the first thing you could not do without larger rewriting. It might be possible to redo the classes to better balance them. 6. Subclasses are just another version of kits, paragon paths, prestige classes or archetype variants. All were able to be added. Now, I'm not thinking that new editions never happen or nothing ever changes, but I do think it would have been better if more care was placed into what could be converted forward. A 1e cavalier can be played in 2e, but not in subsequent editions. A 3e spell works in 3.5 and Pathfinder, but not 4e or 5e. 4e made so many changes that conversion is practically impossible. What I'm asking is whether these hard breaks were actually in the games best interest or not. [/QUOTE]
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