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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Staffan" data-source="post: 9228194" data-attributes="member: 907"><p>I would also argue that there are at least two levels of compatibility: PC compatibility and adventure compatibility.</p><p></p><p>To me, "adventure compatibility" means that I can take an adventure made from an earlier version and use it pretty much as is and still have it make sense, even if the balance might be off. You might have to extrapolate some things but only to a minimal degree (e.g. if using a 3.0 adventure with the Pathfinder rules you need to add CMB/CMD to the monsters). You generally have adventure compatibility between revisions (1e/2e, 3e/3.5/PF1, likely 5e/5.5), but not between resets.</p><p></p><p>PC compatibility on the other hand means that the rules for making PCs stay more or less the same and that you can freely use player-focused material made for one version with another. This is more rare. For example, in 3e and 3.5e, barbarians get a certain number of activations per day of their Rage ability, with each activation lasting for a number of rounds. But in Pathfinder, barbarians instead get a certain number of rounds of rage per day which they can use selectively. This means that any ability that works off of rage activations (e.g. "You get 1 extra rage per day" or "You can spend a rage activation for X" would need redesign.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9228194, member: 907"] I would also argue that there are at least two levels of compatibility: PC compatibility and adventure compatibility. To me, "adventure compatibility" means that I can take an adventure made from an earlier version and use it pretty much as is and still have it make sense, even if the balance might be off. You might have to extrapolate some things but only to a minimal degree (e.g. if using a 3.0 adventure with the Pathfinder rules you need to add CMB/CMD to the monsters). You generally have adventure compatibility between revisions (1e/2e, 3e/3.5/PF1, likely 5e/5.5), but not between resets. PC compatibility on the other hand means that the rules for making PCs stay more or less the same and that you can freely use player-focused material made for one version with another. This is more rare. For example, in 3e and 3.5e, barbarians get a certain number of activations per day of their Rage ability, with each activation lasting for a number of rounds. But in Pathfinder, barbarians instead get a certain number of rounds of rage per day which they can use selectively. This means that any ability that works off of rage activations (e.g. "You get 1 extra rage per day" or "You can spend a rage activation for X" would need redesign. [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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