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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Mecheon" data-source="post: 9228294" data-attributes="member: 6801776"><p>Just going back to this, they'd absolutely be re-invented by the game over time. Not even that the seeds for all three mentioned races were laid in the very next edition, they're just wide, popular archetypes</p><p></p><p>Dragonborn are the playable dragon-people, which have existed since AD&D in the form of Draconians. Dragonborn is just a generic version of that archetype rather than having all of the weight and setting requirements of draconians</p><p>Tabaxi? Cat-people. I honestly don't need to say anything further than that.</p><p>Goliaths are half-giants with the psionics stripped off and replaced by survival skills, letting them have a wider impact (and without the dumb 'you wake up and you're a different alignment' thing, I love Dark Sun and all but there's parts like that which are absolutely dumb)</p><p>Sorcerers, who have natural magic coming from their body rather than studying books, is a massive archetype and well known outside of the D&D space. </p><p>Warlock? Pretty much the same. Especially given 1E split Assassin into its own thing even back then, there'd absolutely be people splitting stuff off for different flavours oof spellcaster because the D&D wizard is just The D&D Wizard and isn't very good at capturing other wizardly archetypes</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9228294, member: 6801776"] Just going back to this, they'd absolutely be re-invented by the game over time. Not even that the seeds for all three mentioned races were laid in the very next edition, they're just wide, popular archetypes Dragonborn are the playable dragon-people, which have existed since AD&D in the form of Draconians. Dragonborn is just a generic version of that archetype rather than having all of the weight and setting requirements of draconians Tabaxi? Cat-people. I honestly don't need to say anything further than that. Goliaths are half-giants with the psionics stripped off and replaced by survival skills, letting them have a wider impact (and without the dumb 'you wake up and you're a different alignment' thing, I love Dark Sun and all but there's parts like that which are absolutely dumb) Sorcerers, who have natural magic coming from their body rather than studying books, is a massive archetype and well known outside of the D&D space. Warlock? Pretty much the same. Especially given 1E split Assassin into its own thing even back then, there'd absolutely be people splitting stuff off for different flavours oof spellcaster because the D&D wizard is just The D&D Wizard and isn't very good at capturing other wizardly archetypes [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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