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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Remathilis" data-source="post: 9228630" data-attributes="member: 7635"><p>The issue I've seen is that they are all intertwined.</p><p></p><p>So WotC wants to put out a new Eberron book because Eberron has sold well in the past. What do they put out? Well, the Eberron Campaign Setting (ECS) sold well, as did some of the early supplements, but later supplements suffered diminishing returns. Lets look at the factors.</p><p></p><p>WotC would make maximum profit if it could resell us the ECS, preferably with enough mechanical differences to warrant us rebuying it. It did exactly that in 4e and 5e, relying heavily on the need to update core components (warforged, artificer) to the current game. That has meant that aside from minor changes (primarily relating to how new features fit) the last few Eberron books were essentially the same material. </p><p></p><p>If 3e/4e/5e were more mechanically closer, then WotC would have had less need to resell us the ESC twice. They could have focused on other continents, the planes, adventure paths, and other areas untouched. However, those books sell less well than the main campaign guide and ultimately add to the "bloat" (both mechanically and in terms of lore that needs to be remembered/kept straight, the Forgotten Realms effect). While a book about Sarlona might interest me (a player who has been using Eberron off-and-on since 2005) it doesn't have the same level of interest (and sales) as ECS. Plus, to use it, WotC would have to keep some version of the ECS in print (can't rely on people having access to an early 2000's book in 2023) which likewise becomes a niche product (only of interest to people who don't already own an older version and want to use that setting). You can start to see where there might be a lot of sunk cost for very little gain. </p><p></p><p>On the other hand, My 3e Eberron stuff sits in a box collecting dust because, outside of inspiration, it offers me very little. I'm not playing 3.5 (or any variant thereof) Lots of mechanical options from that book are unavailable because neither WotC nor KP made updates for it. That is a lot of money sitting there doing nothing for me. Then again, some of those mechanical options were bad. And maybe the game doesn't need a prestige class for every Dragomarked house, or 20 variants of Dragonmarked magic items. Trying to account for 20 years worth of options seems like a nightmare.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9228630, member: 7635"] The issue I've seen is that they are all intertwined. So WotC wants to put out a new Eberron book because Eberron has sold well in the past. What do they put out? Well, the Eberron Campaign Setting (ECS) sold well, as did some of the early supplements, but later supplements suffered diminishing returns. Lets look at the factors. WotC would make maximum profit if it could resell us the ECS, preferably with enough mechanical differences to warrant us rebuying it. It did exactly that in 4e and 5e, relying heavily on the need to update core components (warforged, artificer) to the current game. That has meant that aside from minor changes (primarily relating to how new features fit) the last few Eberron books were essentially the same material. If 3e/4e/5e were more mechanically closer, then WotC would have had less need to resell us the ESC twice. They could have focused on other continents, the planes, adventure paths, and other areas untouched. However, those books sell less well than the main campaign guide and ultimately add to the "bloat" (both mechanically and in terms of lore that needs to be remembered/kept straight, the Forgotten Realms effect). While a book about Sarlona might interest me (a player who has been using Eberron off-and-on since 2005) it doesn't have the same level of interest (and sales) as ECS. Plus, to use it, WotC would have to keep some version of the ECS in print (can't rely on people having access to an early 2000's book in 2023) which likewise becomes a niche product (only of interest to people who don't already own an older version and want to use that setting). You can start to see where there might be a lot of sunk cost for very little gain. On the other hand, My 3e Eberron stuff sits in a box collecting dust because, outside of inspiration, it offers me very little. I'm not playing 3.5 (or any variant thereof) Lots of mechanical options from that book are unavailable because neither WotC nor KP made updates for it. That is a lot of money sitting there doing nothing for me. Then again, some of those mechanical options were bad. And maybe the game doesn't need a prestige class for every Dragomarked house, or 20 variants of Dragonmarked magic items. Trying to account for 20 years worth of options seems like a nightmare. [/QUOTE]
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