Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does D&D (and RPGs in general) Need Edition Resets?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 9228698" data-attributes="member: 7026617"><p>In theory. In practice, nothing suggests to me that in class systems you just end up with a lot of exception based design that doesn't reveal its problems until much later, and the more things you have to do to cover desired concepts, the more that will be true. With a build system you can do more of it from the start. Can some interlocking pieces end up working badly together, or the individual piece not work as well as it could? Sure. But I'm not sold that isn't true with bits of class design, too, and the price of avoiding it is usually stupidly rigid classes that end up covering only a very limited subset of apparently viable concepts. That's a cure far worse than the disease.</p><p></p><p></p><p></p><p>And (remembering I'm as fond of PF2e as any game in the D&D-sphere) it means you have an ongoing stream of new classes to cover the ground, providing a bunch of new opportunities to have broken (either in being too good or too bad) bits within each class. Again, doesn't seem a net improvement to me.</p><p></p><p></p><p></p><p>But you kind of don't. You can simply have a capping system and then not care how people get there. Its not that hard (some people don't like it, but like the people who are unhappy you can't just bake a cake playing PF2e like you could in PF1e or D&D3e, I have trouble having too much sympathy there).</p><p></p><p></p><p></p><p>That's partly because GURPS has always had a tendency to overvalue things that are very valuable in selective situations, rather than just saying "If you campaign is going to be 90% over mountains or water, adjust these costs". Its one of two failure states you can see in games in general here once they get all outside of ones with a very narrow use-plan (the other being not addressing that when something is relatively cheap but will be similarly valuable in certain campaigns). That doesn't become less of a problem when you've baked that into a class or made it a spell.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9228698, member: 7026617"] In theory. In practice, nothing suggests to me that in class systems you just end up with a lot of exception based design that doesn't reveal its problems until much later, and the more things you have to do to cover desired concepts, the more that will be true. With a build system you can do more of it from the start. Can some interlocking pieces end up working badly together, or the individual piece not work as well as it could? Sure. But I'm not sold that isn't true with bits of class design, too, and the price of avoiding it is usually stupidly rigid classes that end up covering only a very limited subset of apparently viable concepts. That's a cure far worse than the disease. And (remembering I'm as fond of PF2e as any game in the D&D-sphere) it means you have an ongoing stream of new classes to cover the ground, providing a bunch of new opportunities to have broken (either in being too good or too bad) bits within each class. Again, doesn't seem a net improvement to me. But you kind of don't. You can simply have a capping system and then not care how people get there. Its not that hard (some people don't like it, but like the people who are unhappy you can't just bake a cake playing PF2e like you could in PF1e or D&D3e, I have trouble having too much sympathy there). That's partly because GURPS has always had a tendency to overvalue things that are very valuable in selective situations, rather than just saying "If you campaign is going to be 90% over mountains or water, adjust these costs". Its one of two failure states you can see in games in general here once they get all outside of ones with a very narrow use-plan (the other being not addressing that when something is relatively cheap but will be similarly valuable in certain campaigns). That doesn't become less of a problem when you've baked that into a class or made it a spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does D&D (and RPGs in general) Need Edition Resets?
Top