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General Tabletop Discussion
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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Lanefan" data-source="post: 9228929" data-attributes="member: 29398"><p>Or simply reduce the amount of first and second tier core content and make everything else purely and blatantly optional.</p><p></p><p><strong>Core:</strong></p><p>PH: 10-15 classes, 5-7 species, char-gen rules and charts, mundane equipment lists and prices, short-form spell write-ups</p><p>MM: all the monsters you can fit, written up in short form with no wasted space nor words</p><p>DMG: game-mechanical rules-charts-tables, guide to how to run a campaign including some corner cases, guide to worldbuilding, dials and levers to tweak difficulty-lethality-advancement rates-campaign length</p><p>About ten good well-written standalone adventure modules, roughly one per level for the first ten levels.</p><p></p><p><strong>Optional</strong> books (for optional things):</p><p>Pantheons and deities</p><p>Feats and abilities</p><p>A complete setting book/guide</p><p>Extra species and-or classes, also sub-classes</p><p>Etc. etc. etc. - the sky's the limit here.</p><p></p><p>Which would be fine were those things labelled optional; I could choose not to buy them (I've no use for Warlock if there's a Sorcerer-like class already there; and no use for Dragonborn at any time) while you could buy them to your heart's content.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9228929, member: 29398"] Or simply reduce the amount of first and second tier core content and make everything else purely and blatantly optional. [B]Core:[/B] PH: 10-15 classes, 5-7 species, char-gen rules and charts, mundane equipment lists and prices, short-form spell write-ups MM: all the monsters you can fit, written up in short form with no wasted space nor words DMG: game-mechanical rules-charts-tables, guide to how to run a campaign including some corner cases, guide to worldbuilding, dials and levers to tweak difficulty-lethality-advancement rates-campaign length About ten good well-written standalone adventure modules, roughly one per level for the first ten levels. [B]Optional[/B] books (for optional things): Pantheons and deities Feats and abilities A complete setting book/guide Extra species and-or classes, also sub-classes Etc. etc. etc. - the sky's the limit here. Which would be fine were those things labelled optional; I could choose not to buy them (I've no use for Warlock if there's a Sorcerer-like class already there; and no use for Dragonborn at any time) while you could buy them to your heart's content. [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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