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General Tabletop Discussion
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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="Lanefan" data-source="post: 9229459" data-attributes="member: 29398"><p>Disagree.</p><p></p><p>You need a minumum of three really good adventures and-or setting books per year to sustain hype and interest.</p><p></p><p>Your model really screws those who get in six years later and instead of buying three books to get started, have to buy (6x3=) 18. They ain't gonna do that, and thus won't join the customer base.</p><p></p><p>With my model (core three to start plus settings and adventures to follow*), those late adopters still only need the core three to get going and can then pick and choose from the subsequent settings and adventures; and you desperately need those late adopters in your customer base if only to replace those early adopters who have fallen off along the way.</p><p></p><p>* - plus a few clearly-labelled optional crunch add-ons that aren't really necessary in order to play the game.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9229459, member: 29398"] Disagree. You need a minumum of three really good adventures and-or setting books per year to sustain hype and interest. Your model really screws those who get in six years later and instead of buying three books to get started, have to buy (6x3=) 18. They ain't gonna do that, and thus won't join the customer base. With my model (core three to start plus settings and adventures to follow*), those late adopters still only need the core three to get going and can then pick and choose from the subsequent settings and adventures; and you desperately need those late adopters in your customer base if only to replace those early adopters who have fallen off along the way. * - plus a few clearly-labelled optional crunch add-ons that aren't really necessary in order to play the game. [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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