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General Tabletop Discussion
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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="GrimCo" data-source="post: 9243567" data-attributes="member: 7044462"><p>Not read whole thread, just first couple of pages, so if someone already said the same, cudos <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Personally, i'm all for new version every decade or so. It gives clean slate and evens the playing field for both newbies and old players since everybody starts with new system and virtually no system mastery. So far, every edition sooner or later becomes bloated through various splatbooks (3/3.5/PF1 i'm looking at you), so much so that it can be overwhelming for new and less experienced players and sometimes abundance of options leads to choice paradox. </p><p></p><p>Also, there is just system saturation. You get good enough at the game part. You know all the good combos, all the trap choices to avoid. You just need something new and exciting, yet in the same time familiar enough that you don't feel out of comfort zone. </p><p></p><p>From the pure business perspective, new editions are good. It creates commotion, generates hype, people start talking, excitement rises. Edition change is perfect time for old players to return to game and for new ones to join. </p><p></p><p>Since we are in digital age, iterative changes can be done throughout the life cycle of single edition via various erratas or optional rules. No need for half editions. They can simply compile it all in single pdf and release it digitally as mid cycle update ( people will pay if they think they get good value for their money). Like cars and facelifts.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9243567, member: 7044462"] Not read whole thread, just first couple of pages, so if someone already said the same, cudos :D Personally, i'm all for new version every decade or so. It gives clean slate and evens the playing field for both newbies and old players since everybody starts with new system and virtually no system mastery. So far, every edition sooner or later becomes bloated through various splatbooks (3/3.5/PF1 i'm looking at you), so much so that it can be overwhelming for new and less experienced players and sometimes abundance of options leads to choice paradox. Also, there is just system saturation. You get good enough at the game part. You know all the good combos, all the trap choices to avoid. You just need something new and exciting, yet in the same time familiar enough that you don't feel out of comfort zone. From the pure business perspective, new editions are good. It creates commotion, generates hype, people start talking, excitement rises. Edition change is perfect time for old players to return to game and for new ones to join. Since we are in digital age, iterative changes can be done throughout the life cycle of single edition via various erratas or optional rules. No need for half editions. They can simply compile it all in single pdf and release it digitally as mid cycle update ( people will pay if they think they get good value for their money). Like cars and facelifts. [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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