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General Tabletop Discussion
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Does D&D (and RPGs in general) Need Edition Resets?
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<blockquote data-quote="haakon1" data-source="post: 9244778" data-attributes="member: 25619"><p>I hear you. Threads get so long here.</p><p></p><p>Personally, I hate edition change. Too many bad changes and infighting.</p><p></p><p></p><p>To me, system mastery is for the DM - you need to understand it deeply to run it, so a new edition is another bloody tax on my time.</p><p></p><p>As for differential system mastery among players, I feel (as DM or player), it’s the job of more experienced players (and DM) to teach the rules to new players in any version. If your concern is players “out mastering“ others and therefore lacking “balance” between players, ugh, I’m so tired of those discussions here. The party should be a team, helping each other. If it’s a competition, I think someone is being a jerk, imho. Or just playing in a different way, I suppose.</p><p></p><p></p><p></p><p>IMHO, that started with 2e, the edition that invented the term “splatbook”.</p><p></p><p>And my solution to loathing 2e was to revert to 1e <strong>Core Rules Only</strong>.</p><p></p><p>You don’t have to incorporate - and imho definitely should avoid - all the late in edition rules bloat.</p><p></p><p>I think 5e has been admirable in avoiding splatbook-itis. (I also think 3e & 5e were both very needed clean of previous problems, whereas I think 5e doesn’t need to be cleaned up.)</p><p></p><p></p><p></p><p>Rules are NEVER where I get my jollies in D&D. Rules change just gets in the way for me. Some D&Ders are crunch centric, some are fluff centric. </p><p></p><p>I’m all about fluff, stories, and the 3 pillars.</p><p></p><p></p><p></p><p>Rules change split the community. But what you say did happen in 3e and 5e, at least.</p><p></p><p></p><p>Yeah, probably.</p></blockquote><p></p>
[QUOTE="haakon1, post: 9244778, member: 25619"] I hear you. Threads get so long here. Personally, I hate edition change. Too many bad changes and infighting. To me, system mastery is for the DM - you need to understand it deeply to run it, so a new edition is another bloody tax on my time. As for differential system mastery among players, I feel (as DM or player), it’s the job of more experienced players (and DM) to teach the rules to new players in any version. If your concern is players “out mastering“ others and therefore lacking “balance” between players, ugh, I’m so tired of those discussions here. The party should be a team, helping each other. If it’s a competition, I think someone is being a jerk, imho. Or just playing in a different way, I suppose. IMHO, that started with 2e, the edition that invented the term “splatbook”. And my solution to loathing 2e was to revert to 1e [B]Core Rules Only[/B]. You don’t have to incorporate - and imho definitely should avoid - all the late in edition rules bloat. I think 5e has been admirable in avoiding splatbook-itis. (I also think 3e & 5e were both very needed clean of previous problems, whereas I think 5e doesn’t need to be cleaned up.) Rules are NEVER where I get my jollies in D&D. Rules change just gets in the way for me. Some D&Ders are crunch centric, some are fluff centric. I’m all about fluff, stories, and the 3 pillars. Rules change split the community. But what you say did happen in 3e and 5e, at least. Yeah, probably. [/QUOTE]
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Does D&D (and RPGs in general) Need Edition Resets?
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