Does Fatigue affect your game?

Tonguez

A suffusion of yellow
How often does Fatigue affect your characters such that it becomes a hindrance to their progress?

Under what circumstances do you impose Fatigue?

Is Fatigue a factor?, do your characters always get enough rest? or is it simply overlooked?
 

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Not nearly enough.

One of the things I have on my DM list to do better is to more fully utilize conditions and environments in my gaming sessions.

Places I think I could use fatigue more effectively are

1) Long Hard Days of Travel
2) Sleep Interruption
3) Situations where the characters are fleeing problems or being pursued.
 

I think that as hit points are eaten fatigue should kick in. Like, fatigued at half hit points and exhausted at 25%. Those numbers will be tested any week now...
 

In a more realistic game, I was thinking about a house rule that essentially worked out to you only getting to run around doing full attacks and stuff for a number of rounds equal to your Constitution score before you started having to make Con checks (with a bonus from Endurance). Failure meant fatigued. Multiple failures meant... ah, I can't remember. It got progressively worse, as one might expect. We never ended up using it, since at high levels, it was a rare fight that involved solid combat for more than 10 rounds.
 

I need to use fatigue more. There are only two circumstances where I've used Fatigue: those who sleep in their armor and those that are winded after a rage...

otherwise I just don't use it often enough....
 

Since we are allowed to use Defenders of the Faith in a Greyhawk campaign I play in, I just hit the whole party with an extended unfailing endurance once a month. Fatigue doesn't come into play.
 

I agree that those would be excellent times to implement fatigue and exhaustion checks Vymair. I have not had the chance to require those rolls but for a few times. I also think it best that any activity that is physically demanding should require a roll against these (which I believe is written in the core books). One of the most exhausting activities I have every taken part in is combat.
Does anyone reading this thread agree that Combat should require fatigue checks? I am surprised that it was not made clear in the Core books that prolonged combat should require this sort of check from participants who must give physical effort. Even spell casters may move every round, if only at their base speed, (30 ft.) and they also cast a spell that round, they are considered to be hustling, correct?
 

I like the idea of long,extended combats requiring fatigue checks when they are done. I'd think this only applies in combat lasting for unusually long extended periods. I'm thinking 20+ rounds, but that's an off-the-cuff thought.

Since raging barbarians fatigued after several rounds of combat, I'd be reluctant to assess that penalty to all characters in the very similar situations.
 


I would say that the normal fatigue rules would work well, being Con modifier in rounds, then start making Con checks... But I guess I can see why it wasn't necessarily implemented. Each character would have a different round to start checking, then the DM would have to keep track of what round what character started making Con checks, and all this could just add complications and extra dice rolling to the game. Although, I have noticed the more dice rolls involved, the more "realistic" a combat "seems" to become, but its still not going to mirror reality, and still ends up being random (that having to do little with fatigue, just off topic I suppose)
Admittedly, combat rarely takes more than 20 rounds, so I guess it is not all too important. (but I still think it is sensible).
 

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