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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Does Fatigue only hit you after combat?
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<blockquote data-quote="lichmaster" data-source="post: 9486519" data-attributes="member: 6683330"><p>Fatigue lasting a specific amount of time does indeed seem moot if the bolded part is applicable, esp the one lasting for 1 round only. This seems a major oversight to me.</p><p></p><p>Longer lasting ones may be ok since one may find himself <strong>doomed</strong> even after surviving a fight, but what happens if one is doomed only for less than 1 minute? The doomed condition is supposed to kill the character at a moment decided by the GM, or within 2d12 hours, and persists even after character death.</p><p></p><p>Fatigue without a specific duration instead makes sense to me, as it can severely hinder the character after the fight is done as it normally cannot be recovered without resting in a haven. Simple encounters causing fatigue can indeed become quite the problem on the way to the BBEG.</p><p></p><p>IMO the best way out of this apparent mootness of temporary fatigue inducing effects (before official clarifications hopefully arrive) is to consider them immediately applicable during fight, while fatigue induced without a specific duration only kicks in after the fight.</p><p></p><p>Edit: the other option of course is to completely ignore the bolded part at pag 449</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9486519, member: 6683330"] Fatigue lasting a specific amount of time does indeed seem moot if the bolded part is applicable, esp the one lasting for 1 round only. This seems a major oversight to me. Longer lasting ones may be ok since one may find himself [B]doomed[/B] even after surviving a fight, but what happens if one is doomed only for less than 1 minute? The doomed condition is supposed to kill the character at a moment decided by the GM, or within 2d12 hours, and persists even after character death. Fatigue without a specific duration instead makes sense to me, as it can severely hinder the character after the fight is done as it normally cannot be recovered without resting in a haven. Simple encounters causing fatigue can indeed become quite the problem on the way to the BBEG. IMO the best way out of this apparent mootness of temporary fatigue inducing effects (before official clarifications hopefully arrive) is to consider them immediately applicable during fight, while fatigue induced without a specific duration only kicks in after the fight. Edit: the other option of course is to completely ignore the bolded part at pag 449 [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Does Fatigue only hit you after combat?
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